added the omittex option on mayacopy

This commit is contained in:
Asad M. Zaman 2006-06-29 21:42:42 +00:00
parent 7d2c004a91
commit 04f52ccf0a
1 changed files with 13 additions and 11 deletions

View File

@ -239,20 +239,22 @@ copy_maya_file(const Filename &source, const Filename &dest,
status = MGlobal::executeCommand(MString(_exec_string.c_str()));
}
// Get all the shaders so we can determine the set of textures.
_shaders.clear();
collect_shaders();
int num_shaders = _shaders.get_num_shaders();
for (int i = 0; i < num_shaders; i++) {
MayaShader *shader = _shaders.get_shader(i);
for (size_t j = 0; j < shader->_color.size(); j++) {
if (!extract_texture(*shader->get_color_def(j), dir)) {
if (!_omit_tex) {
// Get all the shaders so we can determine the set of textures.
_shaders.clear();
collect_shaders();
int num_shaders = _shaders.get_num_shaders();
for (int i = 0; i < num_shaders; i++) {
MayaShader *shader = _shaders.get_shader(i);
for (size_t j = 0; j < shader->_color.size(); j++) {
if (!extract_texture(*shader->get_color_def(j), dir)) {
return false;
}
}
if (!extract_texture(shader->_transparency, dir)) {
return false;
}
}
if (!extract_texture(shader->_transparency, dir)) {
return false;
}
}
// Now write out the Maya file.