added room name displays (should be moved to FactoryInterior eventually

This commit is contained in:
Samir Naik 2003-09-26 23:35:29 +00:00
parent b576d7833b
commit 05b9c60723
2 changed files with 116 additions and 2 deletions

View File

@ -7,6 +7,8 @@ import DistributedObject
import Level
import DirectNotifyGlobal
import EntityCreator
import OnscreenText
import Task
class DistributedLevel(DistributedObject.DistributedObject,
Level.Level):
@ -22,6 +24,29 @@ class DistributedLevel(DistributedObject.DistributedObject,
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
Level.Level.__init__(self)
self.lastToonZone = 0
self.titleColor = (1,1,1,1)
self.titleText = OnscreenText.OnscreenText(
"",
fg = self.titleColor,
font = ToontownGlobals.getSignFont(),
pos = (0,-0.5),
scale = 0.16,
drawOrder = 0,
mayChange = 1,
)
self.smallTitleText = OnscreenText.OnscreenText(
"",
fg = self.titleColor,
font = ToontownGlobals.getSignFont(),
pos = (0.4,0.9),
scale = 0.08,
drawOrder = 0,
mayChange = 1,
bg = (.5,.5,.5,.5),
)
self.zonesEnteredList = []
def generate(self):
self.notify.debug('generate')
@ -40,6 +65,9 @@ class DistributedLevel(DistributedObject.DistributedObject,
# all our entities at that time.
toonbase.tcr.timeManager.synchronize('DistributedLevel.generate')
# add factory menu to SpeedChat
toonbase.localToon.chatMgr.chatInputSpeedChat.addFactoryMenu()
# "required" fields (these ought to be required fields, but
# the AI level obj doesn't know the data values until it has been
# generated.)
@ -179,10 +207,21 @@ class DistributedLevel(DistributedObject.DistributedObject,
DistributedObject.DistributedObject.disable(self)
self.ignoreAll()
# NOTE: this should be moved to FactoryInterior
if self.smallTitleText:
self.smallTitleText.cleanup()
self.smallTitleText = None
if self.titleText:
self.titleText.cleanup()
self.titleText = None
self.zonesEnteredList = []
# NOTE: this should be moved to ZoneEntity.disable
toonbase.localToon.chatMgr.chatInputSpeedChat.removeFactoryMenu()
def delete(self):
self.notify.debug('delete')
DistributedObject.DistributedObject.delete(self)
def getDoorwayNode(self, doorwayNum):
# returns node that doors should parent themselves to
return self.doorwayNum2Node[doorwayNum]
@ -272,7 +311,13 @@ class DistributedLevel(DistributedObject.DistributedObject,
def toonEnterZone(self, zoneNum):
self.notify.debug('toonEnterZone%s' % zoneNum)
if zoneNum != self.lastToonZone:
self.lastToonZone = zoneNum
print "made zone transition to %s" % zoneNum
messenger.send("factoryZoneChanged", [zoneNum])
self.smallTitleText.hide()
self.spawnTitleText()
def camEnterZone(self, zoneNum):
self.notify.debug('camEnterZone%s' % zoneNum)
self.enterZone(zoneNum)
@ -364,3 +409,71 @@ class DistributedLevel(DistributedObject.DistributedObject,
raise e
"""
def spawnTitleText(self):
def getDescription(zoneId, self=self):
entId = self.zoneNum2entId.get(zoneId)
if entId:
ent = self.entities.get(entId)
if ent and hasattr(ent, 'description'):
return ent.description
return None
description = getDescription(self.lastToonZone)
if description:
self.smallTitleText.setText(description)
self.titleText.setText(description)
self.titleText.setColor(Vec4(*self.titleColor))
self.titleText.setFg(self.titleColor)
# Only show the big title once per session.
# If we've already seen it, just show the small title
titleSeq = None
if not self.lastToonZone in self.zonesEnteredList:
self.zonesEnteredList.append(self.lastToonZone)
titleSeq = Task.sequence(
Task.Task(self.hideSmallTitleTextTask),
Task.Task(self.showTitleTextTask),
Task.pause(0.1),
Task.pause(6.0),
self.titleText.lerpColor(Vec4(self.titleColor[0],
self.titleColor[1],
self.titleColor[2],
self.titleColor[3]),
Vec4(self.titleColor[0],
self.titleColor[1],
self.titleColor[2],
0.0),
0.5),
)
smallTitleSeq = Task.sequence(Task.Task(self.hideTitleTextTask),
Task.Task(self.showSmallTitleTask),
Task.Task(self.showSmallTitleTask))
if titleSeq:
seq = Task.sequence(titleSeq, smallTitleSeq)
else:
seq = smallTitleSeq
taskMgr.add(seq, "titleText")
def showTitleTextTask(self, task):
assert(self.notify.debug("hideTitleTextTask()"))
self.titleText.show()
return Task.done
def hideTitleTextTask(self, task):
assert(self.notify.debug("hideTitleTextTask()"))
self.titleText.hide()
return Task.done
def showSmallTitleTask(self, task):
# make sure large title is hidden
self.titleText.hide()
# show the small title
self.smallTitleText.show()
return Task.done
def hideSmallTitleTextTask(self, task):
assert(self.notify.debug("hideTitleTextTask()"))
self.smallTitleText.hide()
return Task.done

View File

@ -14,5 +14,6 @@ class ZoneEntity(ZoneEntityBase.ZoneEntityBase, BasicEntities.NodePathAttribs):
self.nodePath = self.level.getZoneNode(self.modelZoneNum)
self.initNodePathAttribs(doReparent=0)
def getNodePath(self):
return self.nodePath