setWrapu renamed to setWrapU
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@ -35,8 +35,8 @@ class ShadowCaster:
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self.buffer.setClearColor(clearColor)
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self.tex = self.buffer.getTexture()
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self.tex.setBorderColor(clearColor)
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self.tex.setWrapu(Texture.WMBorderColor)
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self.tex.setWrapv(Texture.WMBorderColor)
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self.tex.setWrapU(Texture.WMBorderColor)
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self.tex.setWrapV(Texture.WMBorderColor)
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# Set up a display region on this buffer, and create a camera.
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dr = self.buffer.makeDisplayRegion()
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