use combined srcs
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@ -9,13 +9,20 @@
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#define LOCAL_LIBS \
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cull gsgmisc gsgbase gobj sgattrib sgraphutil graph display light \
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putil linmath sgraph mathutil pnmimage
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx
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#define SOURCES \
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config_glgsg.cxx config_glgsg.h glGraphicsStateGuardian.I \
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glGraphicsStateGuardian.cxx glGraphicsStateGuardian.h \
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glSavedFrameBuffer.I glSavedFrameBuffer.cxx glSavedFrameBuffer.h \
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glTextureContext.I glGeomNodeContext.I glGeomNodeContext.cxx \
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glGeomNodeContext.h glTextureContext.cxx glTextureContext.h
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glGraphicsStateGuardian.cxx \
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config_glgsg.h glGraphicsStateGuardian.I \
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glGraphicsStateGuardian.h glSavedFrameBuffer.I \
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glSavedFrameBuffer.h glTextureContext.I \
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glGeomNodeContext.I glGeomNodeContext.h glTextureContext.h
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#define INCLUDED_SOURCES \
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config_glgsg.cxx glSavedFrameBuffer.cxx \
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glGeomNodeContext.cxx glTextureContext.cxx
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#define INSTALL_HEADERS \
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config_glgsg.h glGraphicsStateGuardian.I glGraphicsStateGuardian.h
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@ -0,0 +1,5 @@
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#include "config_glgsg.cxx"
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#include "glSavedFrameBuffer.cxx"
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#include "glGeomNodeContext.cxx"
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#include "glTextureContext.cxx"
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