use combined srcs

This commit is contained in:
cxgeorge 2001-06-13 01:29:17 +00:00
parent 79e7c02bf6
commit 06a8f3e620
2 changed files with 17 additions and 5 deletions

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@ -9,13 +9,20 @@
#define LOCAL_LIBS \
cull gsgmisc gsgbase gobj sgattrib sgraphutil graph display light \
putil linmath sgraph mathutil pnmimage
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
#define SOURCES \
config_glgsg.cxx config_glgsg.h glGraphicsStateGuardian.I \
glGraphicsStateGuardian.cxx glGraphicsStateGuardian.h \
glSavedFrameBuffer.I glSavedFrameBuffer.cxx glSavedFrameBuffer.h \
glTextureContext.I glGeomNodeContext.I glGeomNodeContext.cxx \
glGeomNodeContext.h glTextureContext.cxx glTextureContext.h
glGraphicsStateGuardian.cxx \
config_glgsg.h glGraphicsStateGuardian.I \
glGraphicsStateGuardian.h glSavedFrameBuffer.I \
glSavedFrameBuffer.h glTextureContext.I \
glGeomNodeContext.I glGeomNodeContext.h glTextureContext.h
#define INCLUDED_SOURCES \
config_glgsg.cxx glSavedFrameBuffer.cxx \
glGeomNodeContext.cxx glTextureContext.cxx
#define INSTALL_HEADERS \
config_glgsg.h glGraphicsStateGuardian.I glGraphicsStateGuardian.h

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@ -0,0 +1,5 @@
#include "config_glgsg.cxx"
#include "glSavedFrameBuffer.cxx"
#include "glGeomNodeContext.cxx"
#include "glTextureContext.cxx"