iphone touches

This commit is contained in:
David Rose 2009-04-26 01:11:49 +00:00
parent 8358dfc7b7
commit 09f8d67a8a
5 changed files with 276 additions and 85 deletions

View File

@ -64,6 +64,8 @@
viewFramebuffer = 0;
viewRenderbuffer = 0;
depthRenderbuffer = 0;
self.multipleTouchEnabled = YES;
}
return self;
}
@ -73,6 +75,41 @@
[context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
- (void)touchesBegan: (NSSet *)touches
withEvent: (UIEvent *)event
{
// Pass the multi-touch input to the _window for processing.
_window->touches_began(touches, event);
[super touchesBegan: touches withEvent: event];
}
- (void)touchesMoved: (NSSet *)touches
withEvent: (UIEvent *)event
{
_window->touches_moved(touches, event);
[super touchesMoved: touches withEvent: event];
}
- (void)touchesEnded: (NSSet *)touches
withEvent: (UIEvent *)event
{
_window->touches_ended(touches, event);
[super touchesEnded: touches withEvent: event];
}
- (void)touchesCancelled: (NSSet *)touches
withEvent: (UIEvent *)event
{
_window->touches_cancelled(touches, event);
[super touchesCancelled: touches withEvent: event];
}
/*
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
*/
- (void)layoutSubviews {
[EAGLContext setCurrentContext:context];

View File

@ -21,6 +21,8 @@
#include "glesgsg.h"
#import "eaglView.h"
#import <UIKit/UIKit.h>
////////////////////////////////////////////////////////////////////
// Class : IPhoneGraphicsWindow
// Description : An interface to the osx/ system for managing GL
@ -47,20 +49,26 @@ public:
virtual void clear_pipe();
void rotate_window();
void touches_began(NSSet *touches, UIEvent *event);
void touches_moved(NSSet *touches, UIEvent *event);
void touches_ended(NSSet *touches, UIEvent *event);
void touches_cancelled(NSSet *touches, UIEvent *event);
CGPoint get_average_location(NSSet *touches);
protected:
virtual void close_window();
virtual bool open_window();
private:
void system_close_window();
void system_set_window_foreground(bool foreground);
void set_pointer_in_window(int x, int y);
void set_pointer_out_of_window();
void handle_button_delta(int num_touches);
private:
EAGLView *_gl_view;
int _last_buttons;
public:
static TypeHandle get_class_type() {

View File

@ -57,6 +57,7 @@ IPhoneGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
DCAST_INTO_V(ipipe, _pipe);
ipipe->_graphics_windows.insert(this);
_gl_view = nil;
_last_buttons = 0;
GraphicsWindowInputDevice device =
GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard/mouse");
@ -75,29 +76,6 @@ IPhoneGraphicsWindow::
}
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::set_pointer_in_window
// Access: Private
// Description: Indicates the mouse pointer is seen within the
// window.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
set_pointer_in_window(int x, int y) {
_input_devices[0].set_pointer_in_window(x, y);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::set_pointer_out_of_window
// Access: Private
// Description: Indicates the mouse pointer is no longer within the
// window.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
set_pointer_out_of_window() {
_input_devices[0].set_pointer_out_of_window();
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::begin_frame
// Access: Public, Virtual
@ -170,61 +148,6 @@ void IPhoneGraphicsWindow::
begin_flip() {
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::close_window
// Access: Protected, Virtual
// Description: Closes the window right now. Called from the window
// thread.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
close_window() {
// system_close_window();
WindowProperties properties;
properties.set_open(false);
system_changed_properties(properties);
// release_system_resources(false);
_gsg.clear();
_active = false;
GraphicsWindow::close_window();
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::open_window
// Access: Protected, Virtual
// Description: Opens the window right now. Called from the window
// thread. Returns true if the window is successfully
// opened, or false if there was a problem.
////////////////////////////////////////////////////////////////////
bool IPhoneGraphicsWindow::
open_window() {
nassertr(_gsg == (GraphicsStateGuardian *)NULL, false);
_gl_view = [ [ EAGLView alloc ] initWithFrame:
[ [ UIScreen mainScreen ] applicationFrame ]
];
_gl_view->_window = this;
IPhoneGraphicsPipe *iphonepipe = DCAST(IPhoneGraphicsPipe, _pipe);
nassertr(iphonepipe != NULL, false);
iphonepipe->_view_controller.view = _gl_view;
[ _gl_view layoutSubviews ];
_gsg = new IPhoneGraphicsStateGuardian(_engine, _pipe, NULL);
CGRect bounds = [_gl_view bounds];
_properties.set_size(bounds.size.width, bounds.size.height);
_properties.set_foreground(true);
_properties.set_minimized(false);
_properties.set_open(true);
_is_valid = true;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::process_events
// Access: Protected, Virtual
@ -285,7 +208,7 @@ clear_pipe() {
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::rotate_window
// Access: Public, Virtual
// Access: Public
// Description: Called in response to an orientation change event,
// this tells the window to resize itself according to
// the new orientation.
@ -298,3 +221,220 @@ rotate_window() {
properties.set_size(bounds.size.width, bounds.size.height);
system_changed_properties(properties);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::touches_began
// Access: Public
// Description: Beginning a single- or multi-touch gesture.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
touches_began(NSSet *touches, UIEvent *event) {
// Average the position of all of the touches.
CGPoint location = get_average_location(touches);
set_pointer_in_window(location.x, location.y);
handle_button_delta([touches count]);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::touches_moved
// Access: Public
// Description: Continuing a single- or multi-touch gesture.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
touches_moved(NSSet *touches, UIEvent *event) {
// Average the position of all of the touches.
CGPoint location = get_average_location(touches);
set_pointer_in_window(location.x, location.y);
handle_button_delta([touches count]);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::touches_ended
// Access: Public
// Description: Finishing a single- or multi-touch gesture.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
touches_ended(NSSet *touches, UIEvent *event) {
set_pointer_out_of_window();
handle_button_delta(0);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::touches_cancelled
// Access: Public
// Description: Cancelling a single- or multi-touch gesture.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
touches_cancelled(NSSet *touches, UIEvent *event) {
set_pointer_out_of_window();
handle_button_delta(0);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::get_average_location
// Access: Public
// Description: Returns the average location of all of the indicated
// touches.
////////////////////////////////////////////////////////////////////
CGPoint IPhoneGraphicsWindow::
get_average_location(NSSet *touches) {
NSEnumerator *enumerator = [ touches objectEnumerator ];
CGPoint sum;
sum.x = 0.0;
sum.y = 0.0;
UITouch *touch;
while ((touch = [ enumerator nextObject ])) {
CGPoint location = [ touch locationInView: _gl_view ];
sum.x += location.x;
sum.y += location.y;
}
int count = [touches count];
sum.x /= count;
sum.y /= count;
return sum;
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::close_window
// Access: Protected, Virtual
// Description: Closes the window right now. Called from the window
// thread.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
close_window() {
// system_close_window();
WindowProperties properties;
properties.set_open(false);
system_changed_properties(properties);
// release_system_resources(false);
_gsg.clear();
_active = false;
GraphicsWindow::close_window();
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::open_window
// Access: Protected, Virtual
// Description: Opens the window right now. Called from the window
// thread. Returns true if the window is successfully
// opened, or false if there was a problem.
////////////////////////////////////////////////////////////////////
bool IPhoneGraphicsWindow::
open_window() {
nassertr(_gsg == (GraphicsStateGuardian *)NULL, false);
_gl_view = [ [ EAGLView alloc ] initWithFrame:
[ [ UIScreen mainScreen ] applicationFrame ]
];
_gl_view->_window = this;
IPhoneGraphicsPipe *iphonepipe = DCAST(IPhoneGraphicsPipe, _pipe);
nassertr(iphonepipe != NULL, false);
iphonepipe->_view_controller.view = _gl_view;
[ _gl_view layoutSubviews ];
_gsg = new IPhoneGraphicsStateGuardian(_engine, _pipe, NULL);
CGRect bounds = [_gl_view bounds];
_properties.set_size(bounds.size.width, bounds.size.height);
_properties.set_foreground(true);
_properties.set_minimized(false);
_properties.set_open(true);
_is_valid = true;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::set_pointer_in_window
// Access: Private
// Description: Indicates the mouse pointer is seen within the
// window.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
set_pointer_in_window(int x, int y) {
_input_devices[0].set_pointer_in_window(x, y);
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::set_pointer_out_of_window
// Access: Private
// Description: Indicates the mouse pointer is no longer within the
// window.
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
set_pointer_out_of_window() {
_input_devices[0].set_pointer_out_of_window();
}
////////////////////////////////////////////////////////////////////
// Function: IPhoneGraphicsWindow::handle_button_delta
// Access: Private
// Description: Used to emulate button events
////////////////////////////////////////////////////////////////////
void IPhoneGraphicsWindow::
handle_button_delta(int num_touches) {
// For now, we'll just map the number of touches to the mouse button
// number. 1 touch is button 1, 2 touches is button 3 (because this
// is the normal secondary button), and 3 touches is button 2.
// This is just a cheesy remapping that will assist migrating
// applications from standard PC's to iPhone. It also works well
// enough within the existing Panda mouse-input framework. We
// should expose the full multitouch functionality eventually, but
// really, the whole mouse-input framework needs a bit of a
// redesign.
int new_buttons;
switch (num_touches) {
case 0:
new_buttons = 0x00;
break;
case 1:
new_buttons = 0x01;
break;
case 2:
new_buttons = 0x04;
break;
case 3:
default:
new_buttons = 0x02;
break;
}
int changed = _last_buttons ^ new_buttons;
if (changed & 0x01) {
if (new_buttons & 0x01) {
_input_devices[0].button_down(MouseButton::one());
} else {
_input_devices[0].button_up(MouseButton::one());
}
}
if (changed & 0x04) {
if (new_buttons & 0x04) {
_input_devices[0].button_down(MouseButton::two());
} else {
_input_devices[0].button_up(MouseButton::two());
}
}
if (changed & 0x02) {
if (new_buttons & 0x02) {
_input_devices[0].button_down(MouseButton::three());
} else {
_input_devices[0].button_up(MouseButton::three());
}
}
_last_buttons = new_buttons;
}

View File

@ -48,6 +48,7 @@ Trackball(const string &name) :
_rotscale = 0.3f;
_fwdscale = 0.3f;
_last_button = 0;
_lastx = _lasty = 0.5f;
_rotation = LMatrix4f::ident_mat();
@ -582,11 +583,16 @@ do_transmit_data(DataGraphTraverser *, const DataNodeTransmit &input,
float x = this_x - _lastx;
float y = this_y - _lasty;
if (this_button == _last_button) {
apply(x, y, this_button);
}
apply(x, y, this_button);
_last_button = this_button;
_lastx = this_x;
_lasty = this_y;
} else {
_last_button = 0;
}
// Now send our matrix down the pipe.

View File

@ -101,7 +101,7 @@ private:
void reextract();
void recompute();
int _last_button;
float _lastx, _lasty;
float _rotscale;