Add lru config variables for debugging textures and vertex buffers.
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@ -173,11 +173,19 @@ ConfigVariableInt dx_lru_maximum_page_updates_per_frame
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ConfigVariableBool dx_lru_debug
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("dx-lru-debug", false);
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// valid only if dx_lru_debug == true && notify-level-dxgsg9 == debug
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// valid only if dx_lru_debug == true
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// number of frames to wait until printing out the LRU status
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ConfigVariableInt dx_lru_debug_frames_til_output
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("dx-lru-debug-frames-til-output", 500);
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// valid only if dx_lru_debug == true
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ConfigVariableBool dx_lru_debug_textures
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("dx-lru-debug-textures", false);
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// valid only if dx_lru_debug == true
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ConfigVariableBool dx_lru_debug_vertex_buffers
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("dx-lru-debug-vertex-buffers", false);
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ConfigVariableBool dx_use_dynamic_textures
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("dx-use-dynamic-textures", true);
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@ -72,6 +72,8 @@ extern ConfigVariableInt dx_lru_maximum_page_updates_per_frame;
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// LRU debug variables
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extern ConfigVariableBool dx_lru_debug;
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extern ConfigVariableInt dx_lru_debug_frames_til_output;
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extern ConfigVariableBool dx_lru_debug_textures;
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extern ConfigVariableBool dx_lru_debug_vertex_buffers;
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extern ConfigVariableBool dx_use_dynamic_textures;
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