depth -> depthstencil
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@ -291,7 +291,7 @@ class FilterManager(DirectObject):
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if (buffer == None):
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return buffer
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if (depthtex):
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buffer.addRenderTexture(depthtex, GraphicsOutput.RTMBindOrCopy, GraphicsOutput.RTPDepth)
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buffer.addRenderTexture(depthtex, GraphicsOutput.RTMBindOrCopy, GraphicsOutput.RTPDepthStencil)
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if (colortex):
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buffer.addRenderTexture(colortex, GraphicsOutput.RTMBindOrCopy, GraphicsOutput.RTPColor)
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if (auxtex0):
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