dxgsg9: Fix crash when copying inverted framebuffer to texture RAM
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51876c6116
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@ -1549,8 +1549,8 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
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for (DWORD y = 0; y < copy_height; y++) {
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source_word = ((DWORD*)surface_bytes) + x_window_offset;
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memcpy(dest_line, source_word, byte_pitch);
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dest_line += byte_pitch;
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memcpy(dest_line, source_word, copy_width * 4);
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dest_line += copy_width * 4;
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surface_bytes += byte_pitch;
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}
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} else {
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@ -1600,8 +1600,8 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface9 *d3d_surface,
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// 24bpp texture case (numComponents == 3)
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for (DWORD y = 0; y < copy_height; y++) {
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source_byte = surface_bytes + x_window_offset * 3 * sizeof(BYTE);
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memcpy(dest_byte, source_byte, byte_pitch);
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dest_byte += byte_pitch;
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memcpy(dest_byte, source_byte, copy_width * 3);
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dest_byte += copy_width * 3;
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surface_bytes += byte_pitch;
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}
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}
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