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#include <dconfig.h>
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#include <notify.h>
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#include <filename.h>
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#include <mathutil.h>
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#include <transformTransition.h>
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#include <camera.h>
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#include <graphicsChannel.h>
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#include <mouseData.h>
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#include <buttonHandle.h>
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#include <buttonEvent.h>
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#include <mathutil.h>
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////////////////////////////////////////////////////////////////////
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// Static variables
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////////////////////////////////////////////////////////////////////
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#include "ambientLight.h"
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#include <mathutil.h>
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#include <indent.h>
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////////////////////////////////////////////////////////////////////
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#include "directionalLight.h"
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#include <perspectiveProjection.h>
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#include <mathutil.h>
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#include <indent.h>
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////////////////////////////////////////////////////////////////////
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#include "config_light.h"
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#include <renderRelation.h>
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#include <mathutil.h>
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#include <perspectiveProjection.h>
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#include <texture.h>
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#include <geomNode.h>
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#include <textureContext.h>
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#include <light.h>
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#include <get_rel_pos.h>
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#include <mathutil.h>
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#include <projection.h>
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#include <perspectiveProjection.h>
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#include <frustum.h>
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