diff --git a/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx b/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx index 0229256c6c..6b103e43a8 100644 --- a/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx +++ b/panda/src/wdxdisplay8/wdxGraphicsWindow8.cxx @@ -2161,8 +2161,8 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn // for this case, you probably want MIXED processing to use HW for fixed-fn vertex processing // and SW for vtx shaders _dxgsg->scrn.bIsTNLDevice=((d3dcaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)!=0); - _dxgsg->scrn.bCanUseHWVertexShaders = (d3dcaps.VertexShaderVersion < D3DVS_VERSION(1,0)); - _dxgsg->scrn.bCanUsePixelShaders = (d3dcaps.PixelShaderVersion < D3DPS_VERSION(1,0)); + _dxgsg->scrn.bCanUseHWVertexShaders = (d3dcaps.VertexShaderVersion >= D3DVS_VERSION(1,0)); + _dxgsg->scrn.bCanUsePixelShaders = (d3dcaps.PixelShaderVersion >= D3DPS_VERSION(1,0)); bool bNeedZBuffer = ((!(d3dcaps.RasterCaps & D3DPRASTERCAPS_ZBUFFERLESSHSR )) && (_props._mask & W_DEPTH));