handle EnumTexFmts failure better

This commit is contained in:
cxgeorge 2002-01-05 00:31:07 +00:00
parent ba377ea8a9
commit 136aff782b
1 changed files with 10 additions and 5 deletions

View File

@ -573,18 +573,23 @@ dx_init( LPDIRECTDRAW7 context,
assert(_pTexPixFmts!=NULL);
if (pDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
dxgsg_cat.error() << "EnumTextureFormats failed!\n";
if(FAILED(hr=pDevice->EnumTextureFormats(EnumTexFmtsCallback, this))) {
if(hr==D3DERR_TEXTURE_NO_SUPPORT) {
dxgsg_cat.error() << "EnumTextureFormats indicates No Texturing Support on this HW! exiting...\n";
exit(1);
} else {
dxgsg_cat.error() << "EnumTextureFormats failed! hr = " << ConvD3DErrorToString(hr) << endl;
}
}
if (FAILED(hr = pDevice->GetCaps(&_D3DDevDesc))) {
dxgsg_cat.fatal() << "GetCaps failed on D3D Device\n";
if(FAILED(hr = pDevice->GetCaps(&_D3DDevDesc))) {
dxgsg_cat.fatal() << "GetCaps failed on D3D Device! hr = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
DX_DECLARE_CLEAN(DDCAPS,ddCaps);
if (FAILED(hr = _pDD->GetCaps(&ddCaps,NULL))) {
dxgsg_cat.fatal() << "GetCaps failed on DDraw\n";
dxgsg_cat.fatal() << "GetCaps failed on DDraw! hr = " << ConvD3DErrorToString(hr) << "\n";
exit(1);
}