tests: Fix GLSL shadow matrix unit test values

This commit is contained in:
rdb 2025-12-22 16:16:31 +01:00
parent 0e41b62743
commit 14b8cd74c2
1 changed files with 10 additions and 10 deletions

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@ -615,16 +615,16 @@ def test_glsl_state_light_source(gsg):
assert(p3d_LightSource[0].shadowViewMatrix[0][1] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[0][2] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[0][3] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[1][1] > 0.2886);
assert(p3d_LightSource[0].shadowViewMatrix[1][1] < 0.2887);
assert(p3d_LightSource[0].shadowViewMatrix[1][2] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[2][0] == -0.5);
assert(p3d_LightSource[0].shadowViewMatrix[2][1] == -0.5);
assert(p3d_LightSource[0].shadowViewMatrix[2][2] > -1.00002);
assert(p3d_LightSource[0].shadowViewMatrix[2][2] < -1.0);
assert(p3d_LightSource[0].shadowViewMatrix[2][3] == -1);
assert(p3d_LightSource[0].shadowViewMatrix[1][0] == 0.5);
assert(p3d_LightSource[0].shadowViewMatrix[1][1] == 0.5);
assert(p3d_LightSource[0].shadowViewMatrix[1][2] > 1.0);
assert(p3d_LightSource[0].shadowViewMatrix[1][2] < 1.00002);
assert(p3d_LightSource[0].shadowViewMatrix[1][3] == 1);
assert(p3d_LightSource[0].shadowViewMatrix[2][0] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[2][1] > 0.2886);
assert(p3d_LightSource[0].shadowViewMatrix[2][1] < 0.2887);
assert(p3d_LightSource[0].shadowViewMatrix[2][2] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[2][3] == 0);
assert(p3d_LightSource[0].shadowViewMatrix[3][0] > -16.2736);
assert(p3d_LightSource[0].shadowViewMatrix[3][0] < -16.2734);
assert(p3d_LightSource[0].shadowViewMatrix[3][1] > -16.8510);