make it compile more quietly
This commit is contained in:
parent
4de5776f31
commit
173d6df423
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@ -47,7 +47,7 @@ INLINE void GuiButton::up(void) {
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switch_state(UP_ROLLOVER);
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break;
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default:
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gui_cat->warning() << "got up from invalid state (" << _state << ")"
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gui_cat->warning() << "got up from invalid state (" << (int)_state << ")"
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<< endl;
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}
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}
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@ -61,7 +61,7 @@ INLINE void GuiButton::down(void) {
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switch_state(DOWN_ROLLOVER);
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break;
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default:
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gui_cat->warning() << "got down from invalid state (" << _state << ")"
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gui_cat->warning() << "got down from invalid state (" << (int)_state << ")"
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<< endl;
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}
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}
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@ -77,8 +77,8 @@ INLINE void GuiButton::inactive(void) {
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switch_state(INACTIVE_ROLLOVER);
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break;
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default:
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gui_cat->warning() << "got inactive from invalid state (" << _state << ")"
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<< endl;
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gui_cat->warning() << "got inactive from invalid state (" << (int)_state
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<< ")" << endl;
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}
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}
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@ -95,8 +95,8 @@ INLINE void GuiButton::click(void) {
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case INACTIVE:
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break;
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default:
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gui_cat->warning() << "got click from invalid state (" << _state << ")"
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<< endl;
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gui_cat->warning() << "got click from invalid state (" << (int)_state
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<< ")" << endl;
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}
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}
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@ -86,7 +86,7 @@ void GuiButton::switch_state(GuiButton::States nstate) {
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_mgr->remove_label(_inactive);
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break;
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default:
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gui_cat->warning() << "switching away from invalid state (" << _state
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gui_cat->warning() << "switching away from invalid state (" << (int)_state
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<< ")" << endl;
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}
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_state = nstate;
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@ -150,7 +150,7 @@ void GuiButton::switch_state(GuiButton::States nstate) {
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_rgn->trap_clicks(false);
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break;
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default:
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gui_cat->warning() << "switched to invalid state (" << _state << ")"
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gui_cat->warning() << "switched to invalid state (" << (int)_state << ")"
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<< endl;
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}
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}
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@ -165,10 +165,10 @@ void GuiButton::recompute_frame(void) {
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GuiButton::GuiButton(const string& name, GuiLabel* up, GuiLabel* up_roll,
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GuiLabel* down, GuiLabel* down_roll, GuiLabel* inactive)
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: GuiItem(name), _up(up), _up_rollover(up_roll), _down(down),
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_down_rollover(down_roll), _inactive(inactive), _state(GuiButton::NONE),
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_up_event(name + "-up"), _up_rollover_event(name + "-up-rollover"),
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_down_event(name +"-down"), _down_rollover_event(name + "-down-rollover"),
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_inactive_event(name + "-inactive") {
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_down_rollover(down_roll), _inactive(inactive), _up_event(name + "-up"),
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_up_rollover_event(name + "-up-rollover"), _down_event(name +"-down"),
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_down_rollover_event(name + "-down-rollover"),
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_inactive_event(name + "-inactive"), _state(GuiButton::NONE) {
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GetExtents(up, down, up_roll, down_roll, inactive, _left, _right, _bottom,
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_top);
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_rgn = new GuiRegion("button-" + name, _left, _right, _bottom, _top, true);
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@ -247,5 +247,5 @@ void GuiButton::output(ostream& os) const {
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os << " inactive event - '" << _inactive_event << "'" << endl;
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os << " rgn - 0x" << (void*)_rgn << endl;
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os << " frame - " << _rgn->get_frame() << endl;
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os << " state - " << _state << endl;
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os << " state - " << (int)_state << endl;
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}
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@ -32,7 +32,7 @@ private:
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public:
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GuiButton(const string&, GuiLabel*, GuiLabel*, GuiLabel*, GuiLabel*,
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GuiLabel*);
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~GuiButton(void);
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virtual ~GuiButton(void);
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virtual void manage(GuiManager*, EventHandler&);
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virtual void unmanage(void);
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@ -7,7 +7,7 @@
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GuiFrame::Boxes::iterator GuiFrame::find_box(GuiItem* item) {
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bool found = false;
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Boxes::iterator ret;
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Boxes::iterator ret = _items.end();
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Boxes::iterator i;
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for (i=_items.begin(); (!found)&&(i!=_items.end()); ++i)
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if ((*i).get_item() == item) {
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@ -79,7 +79,7 @@ void GuiFrame::recompute_frame(void) {
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}
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break;
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default:
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gui_cat->warning() << "unknown packing type (" << pack << ")"
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gui_cat->warning() << "unknown packing type (" << (int)pack << ")"
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<< endl;
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}
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}
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@ -198,7 +198,7 @@ void GuiFrame::output(ostream& os) const {
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int n = (*i).get_num_links();
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if (n > 0) {
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for (int j=0; j<n; ++j)
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os << " linked by " << (*i).get_nth_packing(j) << " to 0x"
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os << " linked by " << (int)((*i).get_nth_packing(j)) << " to 0x"
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<< (void*)((*i).get_nth_to(j)) << endl;
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}
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}
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@ -9,9 +9,10 @@ void GuiItem::recompute_frame(void) {
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}
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GuiItem::GuiItem(const string& name) : Namable(name), _added_hooks(false),
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_mgr((GuiManager*)0L), _scale(1.),
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_pos(0., 0., 0.), _left(-1.),
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_right(1.), _bottom(-1.), _top(1.) {
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_scale(1.), _left(-1.), _right(1.),
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_bottom(-1.), _top(1.),
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_pos(0., 0., 0.),
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_mgr((GuiManager*)0L) {
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}
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GuiItem::~GuiItem(void) {
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@ -21,7 +21,7 @@ protected:
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virtual void recompute_frame(void) = 0;
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public:
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GuiItem(const string&);
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~GuiItem(void);
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virtual ~GuiItem(void);
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virtual void manage(GuiManager*, EventHandler&) = 0;
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virtual void unmanage(void) = 0;
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@ -3,13 +3,14 @@
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//
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////////////////////////////////////////////////////////////////////
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INLINE GuiLabel::GuiLabel(void) : _type(GuiLabel::NONE), _scale(1.),
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_pos(0., 0., 0.), _tex((Texture*)0L),
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INLINE GuiLabel::GuiLabel(void) : _type(GuiLabel::NONE),
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_arc((RenderRelation*)0L),
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_internal((RenderRelation*)0L),
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_tex((Texture*)0L),
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_internal((RenderRelation*)0L), _scale(1.),
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_pos(0., 0., 0.),
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_foreground(1., 1., 1., 1.),
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_background(0., 0., 0., 0.),
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_have_background(false) {
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_have_background(false),
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_background(0., 0., 0., 0.) {
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}
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INLINE Node* GuiLabel::get_geometry(void) const {
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@ -39,7 +39,7 @@ GuiManager* GuiManager::get_ptr(GraphicsWindow* w, MouseAndKeyboard* mak) {
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// first see if there is a mouseWatcher already under the MouseAndKeyboard
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bool has_watcher = false;
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TypeHandle dgt = DataRelation::get_class_type();
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MouseWatcher* watcher;
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MouseWatcher* watcher = (MouseWatcher*)0L;
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for (int i=0; i<mak->get_num_children(dgt); ++i)
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if (mak->get_child(dgt, i)->get_child()->get_type() ==
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MouseWatcher::get_class_type()) {
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@ -23,7 +23,7 @@ private:
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virtual void recompute_frame(void);
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public:
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GuiRollover(const string&, GuiLabel*, GuiLabel*);
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~GuiRollover(void);
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virtual ~GuiRollover(void);
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virtual void manage(GuiManager*, EventHandler&);
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virtual void unmanage(void);
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