new ReleaseNotes for 1.0.0

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David Rose 2005-02-03 15:17:12 +00:00
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------------------------ RELEASE 1.0.0 ------------------------
Configuration, installation, and execution environments:
* This is the introduction of the new Panda version numbering
system. The Panda version will be represented with three
dot-separated numbers. The first number, the major version, will
change only very rarely. The second number, the minor version,
will increment frequently, with each new feature release. The
third number will increment as needed to indicate bugfix releases
on the minor version.
* Use PandaSystem::get_version_string() (or
PandaSystem.getVersionString() in Python) to return the version
number of the currently-running Panda.
* New runtime config system allows for dynamic loading of prc files
and supports querying of available variable names. Use
ConfigVariableString, ConfigVariableBool, etc. to get a value from
the prc file(s); use the ConfigVariableManager and
ConfigPageManager classes (or the cvMgr and cpMgr global objects
in Python) to make general queries.
* The ppremake build system now properly detects intra-tree
dependencies, but only if each tree is fully built and installed
before ppremake is run within the next dependent tree. Requires
using ppremake version 1.18 or higher.
Miscellaneous:
* New support for encrypted streams, including encrypted subfiles
within a multifile, using the OpenSSL encryption library. Adds
pencrypt and pdecrypt programs.
* The default port for PStats is now 5185, to avoid a conflict with
Instant Messenger.
* New "smooth" checkbox on PStats graphs provides a better sense of
overall trends when graphs are noisy.
* The meaning of the three components of HPR angles has been
officially changed, in particular the meaning of the R component.
This change was introduced to make the three components more
consistent with each other, and to make P and R work together in a
more sensible way. Existing code which used hard-coded HPR angles
may be invalidated by this change. To convert existing code, you
should use the global function old_to_new_hpr() to determine what
new HPR triple that corresponds to an old HPR triple. As a
temporary stopgap, you may define temp-hpr-fix 0 in your prc file.
* Add support for weak reference counts using the WeakPointerTo
class.
* Add optional support for STL's semistandard hashing containers,
e.g. hash_map and hash_set.
Rendering system:
* Multitexture support is now part of Panda. This introduces the
TextureStage and TexCoordName classes, as well as new interfaces
like NodePath::add_texture(). As of the present release,
multitexture is only supported when using the OpenGL renderer.
* Support for programmable shaders is now possible using the Cg
shader language. Assign a CgShaderAttrib to a node to apply a
programmable shader.
* New support for the Helix library allows playing of a streaming
movie in a Panda texture. Presently only supported on Windows.
* Deprecated the old "win-origin-x" and "win-origin-y" prc variables
in favor of "win-origin", which takes two numbers separated by a
space. Similarly with "win-width" and "win-height", in favor of
"win-size".
* Deprecated the old Camera::set_scene() interface; now a Camera
implicitly renders whatever scene graph it is parented to.
* Removed the old GraphicsLayer and GraphicsChannel classes.
Instead of using these interfaces, you can now create any number
of DisplayRegions directly on the window.
* Offscreen render-to-a-texture will now be properly oriented under
DirectX (previously, it would render the texture image upside-down
and backward).
* Support for automatic keystone correction caused by an off-axis
physical projector using Lens::set_keystone().
* New framebuffer-mode prc variable allows explicit control over the
default framebuffer properties requested by Panda, including
whether software or hardware rendering is required.
* Added "multisample" transparency mode (alpha keyword "ms" in an
egg file), which allows good-quality transparency (especially for
alpha cutouts) without requiring back-to-front sorting, and
without artifacts from improper sorting. This does require
special multisample hardware capabilities, however. Presently
supported in OpenGL mode only. Automatic fallback to "binary"
transparency mode if multisample is not supported on a given
platform.
* New cursor-filename and icon-filename config variables replace the
old win32-mono-cursor and win32-window-icon variables. Also,
runtime control over these properties is now provided by the
WindowProperties class.
* Better management of potential memory leaks due to cyclic
reference counts in the RenderState and TransformState caches.
Now cycles are automatically detected and broken.
Scene graph:
* GeomNodes now have a CollideMask, just like CollisionNodes, which
deprecates the old set_collide_geom() interface to detect
collisions with visible geometry. There is a new NodePath
interface for querying and setting the collide masks for single
nodes or for entire subgraphs.
* New NodePath interfaces to control lighting eliminate the need to
create an explicit LightAttrib. The new lighting interfaces are
designed to be similar to the new multitexture interfaces.
* New NodePath interfaces to control the texture matrix, including a
new project_texture() method to enable hardware-assisted
projective texturing.
* New NodePath::flatten_multitex() interface to bake in certain
kinds of multitexture effects into a single texture, generated
on-the-fly.
* New options for ColorBlendAttrib and RenderModeAttrib.
* NodePath::set_transparancy() now accepts a
TransparencyAttrib::Mode parameter to specify exactly what kind of
transparency you'd like.
* New NodePath::set_render_mode() interface accepts a
RenderModeAttrib::Mode parameter, deprecating
set_render_mode_filled() and set_render_mode_wireframe().
* LerpQuatInterval can be used as a drop-in replacement for
LerpHprInterval; it performs spherical lerps in quaternion space,
rather than lerping each component of a HPR individually.
LerpHprInterval is not deprecated; it remains useful within its
limitations.
* New DirectSliderBar gui object implements a standard slider bar
with a thumb (like a window scroll bar).
* Lighting normals are now automatically counterscaled properly when
lighting is enabled in the presence of a scale, uniform or
nonuniform, in the scene graph. You can also use
RescaleNormalAttrib for explicit control over this behavior.
* Improvements to RopeNode for rendering splines in various
representations.
Collisions and physics systems:
* New CollisionSegment and CollisionInvSphere collision solids.
* The collision system now reports normals for intersections
detected from collision rays, segments, and lines.
* Several improvements to the physics system.
Model converters:
* x2egg and egg2x added to converters, as well as to inline
conversion supported via ptloader. This adds support for
DirectX's native so-called "retained-mode" file format. This file
format supports animation and joint hierarchies as well as basic
polygonal models.
* vrml2egg added to converters, as well as to inline conversion
supported via ptloader. This adds support for VRML 2.0 model
files only.
* Added -noabs option to many model converters, to help detect
problems with unintended absolute path references.
* Added egg2bam -flatten and -combine-geoms.
------------------------ RELEASE 2004-07-27 ------------------------
Configuration, installation, and execution environments:
@ -82,7 +267,7 @@ Text display:
Model converters:
* dxf2egg and egg2dxf added to converters, as well as to inline
conversion supported via ptloadeder.
conversion supported via ptloader.