Guard against null shader.
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@ -3105,7 +3105,7 @@ string_transform_type(const string &arg) {
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////////////////////////////////////////////////////////////////////
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void MayaToEggConverter::
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set_vertex_color(EggVertex &vert, MItMeshPolygon &pi, int vert_index, const MayaShader *shader, const Colorf &color) {
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if (shader->_legacy_mode) {
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if (shader == (MayaShader *)NULL || shader->_legacy_mode) {
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set_vertex_color_legacy(vert, pi, vert_index, shader, color);
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} else {
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set_vertex_color_modern(vert, pi, vert_index, shader, color);
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