From 19a60b1305e4675b368cd36e0a143e438cb13da5 Mon Sep 17 00:00:00 2001 From: Joe Shochet Date: Fri, 13 Jul 2007 21:49:19 +0000 Subject: [PATCH] leave q and e as strafe --- direct/src/controls/ControlManager.py | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/direct/src/controls/ControlManager.py b/direct/src/controls/ControlManager.py index 91ba97a488..d09efe5772 100755 --- a/direct/src/controls/ControlManager.py +++ b/direct/src/controls/ControlManager.py @@ -55,6 +55,9 @@ class ControlManager: ist.append(inputState.watchWithModifiers("forward", "w", inputSource=inputState.WASD)) ist.append(inputState.watchWithModifiers("reverse", "s", inputSource=inputState.WASD)) + ist.append(inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD)) + ist.append(inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD)) + # Used to switch between strafe and turn. We will default to turn self.WASDTurnTokens = () self.setWASDTurn(1) @@ -273,13 +276,9 @@ class ControlManager: self.WASDTurnTokens = ( inputState.watchWithModifiers("turnLeft", "a", inputSource=inputState.WASD), inputState.watchWithModifiers("turnRight", "d", inputSource=inputState.WASD), - inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD), - inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD), ) else: self.WASDTurnTokens = ( - inputState.watchWithModifiers("turnLeft", "q", inputSource=inputState.WASD), - inputState.watchWithModifiers("turnRight", "e", inputSource=inputState.WASD), inputState.watchWithModifiers("slideLeft", "a", inputSource=inputState.WASD), inputState.watchWithModifiers("slideRight", "d", inputSource=inputState.WASD), )