allow Texture::read() etc. to release Python GIL
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@ -235,35 +235,35 @@ PUBLISHED:
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void generate_normalization_cube_map(int size);
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void generate_alpha_scale_map();
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bool read(const Filename &fullpath, const LoaderOptions &options = LoaderOptions());
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bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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const LoaderOptions &options = LoaderOptions());
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bool read(const Filename &fullpath, int z, int n,
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bool read_pages, bool read_mipmaps,
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const LoaderOptions &options = LoaderOptions());
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bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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int z, int n, bool read_pages, bool read_mipmaps,
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BamCacheRecord *record = NULL,
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const LoaderOptions &options = LoaderOptions());
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BLOCKING bool read(const Filename &fullpath, const LoaderOptions &options = LoaderOptions());
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BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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const LoaderOptions &options = LoaderOptions());
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BLOCKING bool read(const Filename &fullpath, int z, int n,
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bool read_pages, bool read_mipmaps,
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const LoaderOptions &options = LoaderOptions());
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BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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int z, int n, bool read_pages, bool read_mipmaps,
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BamCacheRecord *record = NULL,
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const LoaderOptions &options = LoaderOptions());
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INLINE bool write(const Filename &fullpath);
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INLINE bool write(const Filename &fullpath, int z, int n,
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bool write_pages, bool write_mipmaps);
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BLOCKING INLINE bool write(const Filename &fullpath);
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BLOCKING INLINE bool write(const Filename &fullpath, int z, int n,
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bool write_pages, bool write_mipmaps);
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bool read_txo(istream &in, const string &filename = "");
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static PT(Texture) make_from_txo(istream &in, const string &filename = "");
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bool write_txo(ostream &out, const string &filename = "") const;
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bool read_dds(istream &in, const string &filename = "", bool header_only = false);
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BLOCKING bool read_txo(istream &in, const string &filename = "");
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BLOCKING static PT(Texture) make_from_txo(istream &in, const string &filename = "");
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BLOCKING bool write_txo(ostream &out, const string &filename = "") const;
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BLOCKING bool read_dds(istream &in, const string &filename = "", bool header_only = false);
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INLINE bool load(const PNMImage &pnmimage, const LoaderOptions &options = LoaderOptions());
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INLINE bool load(const PNMImage &pnmimage, int z, int n, const LoaderOptions &options = LoaderOptions());
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INLINE bool store(PNMImage &pnmimage) const;
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INLINE bool store(PNMImage &pnmimage, int z, int n) const;
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BLOCKING INLINE bool load(const PNMImage &pnmimage, const LoaderOptions &options = LoaderOptions());
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BLOCKING INLINE bool load(const PNMImage &pnmimage, int z, int n, const LoaderOptions &options = LoaderOptions());
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BLOCKING INLINE bool store(PNMImage &pnmimage) const;
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BLOCKING INLINE bool store(PNMImage &pnmimage, int z, int n) const;
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INLINE bool reload();
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Texture *load_related(const InternalName *suffix) const;
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BLOCKING INLINE bool reload();
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BLOCKING Texture *load_related(const InternalName *suffix) const;
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INLINE bool has_filename() const;
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INLINE const Filename &get_filename() const;
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