fix bug with unicode animation names
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@ -1813,7 +1813,7 @@ class Actor(DirectObject, NodePath):
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controls.append(anim.animControl)
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else:
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# get the named animation(s) only.
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if isinstance(animName, types.StringType):
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if isinstance(animName, types.StringTypes):
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# A single animName
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animNameList = [animName]
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else:
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