new fps meter

This commit is contained in:
cxgeorge 2001-10-03 19:46:47 +00:00
parent d64957ffee
commit 1ad6f70f45
6 changed files with 564 additions and 100 deletions

View File

@ -284,7 +284,7 @@ call_dxAlphaFunc(D3DCMPFUNC func, DWORD ref)
_alpha_func = func;
_alpha_func_ref = ref;
#ifdef GSG_VERBOSE
dxgsg_cat.debug() << "glAlphaFunc(";
dxgsg_cat.debug() << "dxAlphaFunc(";
switch (func) {
case D3DCMP_NEVER:
dxgsg_cat.debug(false) << "D3DCMP_NEVER, ";

View File

@ -70,6 +70,7 @@
//#define COUNT_DRAWPRIMS
//#define PRINT_TEXSTATS
// #define MAKE_FPSMETER_TRANSPARENT
//#define DISABLE_DECALING
#define DISABLE_POLYGON_OFFSET_DECALING
@ -196,6 +197,140 @@ Colorf_to_D3DCOLOR(Colorf &cColorf) {
#endif //!_X86_
}
void DXGraphicsStateGuardian::SetFPSMeterPosition(RECT &view_rect) {
if(_fpsmeter_verts==NULL)
return;
DWORD renderWid = view_rect.right - view_rect.left;
DWORD renderHt = view_rect.bottom - view_rect.top;
// adjust these to match fontsize (these are hacks for default font, probably should get char width from win32)
#define FPSMETER_NUMFONTLETTERS 11 // need 11 letters [0-9.]
#define NUM_FPSMETER_LETTERS 6 // field width used for display
#define FPSMETER_LETTER_WIDTH 9
#define FPSMETER_LETTER_HEIGHT 12
#define FPSMETER_SUFFIX " FPS"
#define FPSMETER_SUFFIXLEN 4
float top_offset,left_offset;
float letter_width=FPSMETER_LETTER_WIDTH;
float z = 0.1f; // shouldnt matter since I turn off zfunc and clipping. these values are written into zbuf, but shouldnt matter since its endofframe
float rhw=1.0f;
top_offset=0.05f * renderHt;
left_offset = 0.99f*renderWid-letter_width*(NUM_FPSMETER_LETTERS+FPSMETER_SUFFIXLEN);
if(left_offset<0.0f)
left_offset=0.0f;
float *fltptr= (float*)_fpsmeter_verts;
// poly color should be irrelevant since fps texblend throws it away
D3DCOLOR fpscolr = D3DRGBA(1.0f,1.0f,1.0f,1.0f);
#define WRITE_FPSMETER_VERT(x,y,z,w,colr,u,v) { *fltptr = x; fltptr++; \
*fltptr = y; fltptr++; \
*fltptr = z; fltptr++; \
*fltptr = w; fltptr++; \
(*((DWORD*)fltptr)) = colr; fltptr++; \
*fltptr = u; fltptr++; \
*fltptr = v; fltptr++; }
float u_letter_width = _fps_u_usedwidth/(float)FPSMETER_NUMFONTLETTERS;
float height = FPSMETER_LETTER_HEIGHT;
float cur_xoffset=left_offset;
// fmt is 3.2, need 12 tris. cant share verts since texcoords differ
#define WRITE_FPS_SQUARE(x1,y1,x2,y2,u1,v1,u2,v2) \
float *firstvertptr = fltptr; \
WRITE_FPSMETER_VERT(x1,y1,z,rhw,fpscolr,u1,v1); \
WRITE_FPSMETER_VERT(x1,y2,z,rhw,fpscolr,u1,v2); \
float *thirdvertptr=fltptr; \
WRITE_FPSMETER_VERT(x2,y2,z,rhw,fpscolr,u2,v2); \
memcpy(fltptr,thirdvertptr,_fps_vertexsize); \
fltptr = (float*) (((BYTE*)fltptr) + _fps_vertexsize); \
WRITE_FPSMETER_VERT(x2,y1,z,rhw,fpscolr,u2,v1); \
memcpy(fltptr,firstvertptr,_fps_vertexsize); \
fltptr = (float*) (((BYTE*)fltptr) + _fps_vertexsize);
for(int i=0;i<NUM_FPSMETER_LETTERS;i++,cur_xoffset+=letter_width) {
WRITE_FPS_SQUARE(cur_xoffset,top_offset,cur_xoffset+letter_width,top_offset+height,0.0f,0.0f,u_letter_width,_fps_v_usedheight);
}
// write verts for suffix square
WRITE_FPS_SQUARE(cur_xoffset,top_offset,cur_xoffset+FPSMETER_SUFFIXLEN*letter_width,top_offset+height,u_letter_width*FPSMETER_NUMFONTLETTERS,0.0f,u_letter_width*(FPSMETER_NUMFONTLETTERS+FPSMETER_SUFFIXLEN),_fps_v_usedheight);
}
void DXGraphicsStateGuardian::FillFPSMeterTexture(void) {
assert(_fpsmeter_font_surf!=NULL);
HRESULT hr;
DX_DECLARE_CLEAN(DDSURFACEDESC2, ddsd);
_fpsmeter_font_surf->GetSurfaceDesc(&ddsd);
// init it to transparent black
if(FAILED( hr = _fpsmeter_font_surf->Lock( NULL, &ddsd, DDLOCK_NOSYSLOCK | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL ))) {
dxgsg_cat.error() << "fps meter creation failed, Lock() failed on texture! hr = " << ConvD3DErrorToString(hr) << "\n";
dx_show_fps_meter = false;
return;
}
ZeroMemory(ddsd.lpSurface,ddsd.dwWidth*ddsd.dwHeight*2);
_fpsmeter_font_surf->Unlock(NULL);
// draw text
HDC hDC;
_fpsmeter_font_surf->GetDC(&hDC);
SetTextColor(hDC, RGB(255,255,128) );
SetBkMode(hDC, TRANSPARENT );
char tstr[2] = {'\0','\0'};
RECT Rect;
Rect.top = 0; Rect.bottom = FPSMETER_LETTER_HEIGHT-1;
Rect.left = 0; Rect.right = FPSMETER_LETTER_WIDTH;
for(int i=0;i<FPSMETER_NUMFONTLETTERS;i++) {
tstr[0] = '0'+i;
if(i==(FPSMETER_NUMFONTLETTERS-1)) {
tstr[0] = '.';
}
DrawText(hDC,tstr,1,&Rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE );
Rect.left=Rect.right;
Rect.right+=FPSMETER_LETTER_WIDTH;
}
Rect.right=Rect.left+FPSMETER_SUFFIXLEN*FPSMETER_LETTER_WIDTH;
DrawText(hDC,FPSMETER_SUFFIX,FPSMETER_SUFFIXLEN,&Rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE );
_fpsmeter_font_surf->ReleaseDC(hDC);
// GDI writes 0x00 for alpha, have to make letter pixels opaque again
if(FAILED( hr = _fpsmeter_font_surf->Lock( NULL, &ddsd, DDLOCK_NOSYSLOCK | DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL ))) {
dxgsg_cat.error() << "fps meter creation failed, Lock() failed on texture! hr = " << ConvD3DErrorToString(hr) << "\n";
dx_show_fps_meter = false;
return;
}
DWORD numpixels=ddsd.dwWidth*ddsd.dwHeight;
#ifdef MAKE_FPSMETER_TRANSPARENT
WORD *pPixel=(WORD*)ddsd.lpSurface;
for(int ii=numpixels;ii>0;ii--) {
WORD wPixel=*pPixel;
if(wPixel & 0x0FFF) {
*pPixel |= 0xF000; // make written pixels opaque
}/* else {
*pPixel = 0x700F; // otherwise background is translucent blue
}*/
pPixel++;
}
#endif
_fpsmeter_font_surf->Unlock(NULL);
}
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::Constructor
// Access: Public
@ -210,7 +345,8 @@ DXGraphicsStateGuardian(GraphicsWindow *win) : GraphicsStateGuardian(win) {
_pCurFvfBufPtr = NULL;
_pFvfBufBasePtr = new char[VERT_BUFFER_SIZE]; // allocate storage for vertex info.
_index_buf = new WORD[D3DMAXNUMVERTICES]; // allocate storage for vertex index info.
_fpsmeter_verts=NULL;
_fpsmeter_font_surf=NULL;
_dx_ready = false;
_CurShadeMode = D3DSHADE_FLAT;
@ -366,6 +502,8 @@ init_dx( LPDIRECTDRAW7 context,
_d3dDevice = pDevice;
_view_rect = viewrect;
assert(_back!=NULL); // dxgsg is always double-buffered right now
#ifdef COUNT_DRAWPRIMS
global_pD3DDevice = pDevice;
#endif
@ -379,14 +517,7 @@ init_dx( LPDIRECTDRAW7 context,
HRESULT hr;
if(dx_show_fps_meter) {
_start_time = timeGetTime();
_current_fps = 0.0f;
_start_frame_count = _cur_frame_count = 0;
}
_pTexPixFmts = new DDPIXELFORMAT[MAX_DX_TEXPIXFMTS];
assert(_pTexPixFmts!=NULL);
if (pDevice->EnumTextureFormats(EnumTexFmtsCallback, this) != S_OK) {
@ -411,9 +542,9 @@ init_dx( LPDIRECTDRAW7 context,
// dx7 doesnt support PLANEMASK renderstate
#if(DIRECT3D_VERSION < 0x700)
dxgsg_cat.error() << "dx-decal-type 'offset' not supported by hardware, switching to decal masking\n";
dxgsg_cat.debug() << "dx-decal-type 'offset' not supported by hardware, switching to decal masking\n";
#else
dxgsg_cat.error() << "dx-decal-type 'offset' not supported by hardware, switching to decal double-draw blend-based masking\n";
dxgsg_cat.debug() << "dx-decal-type 'offset' not supported by hardware, switching to decal double-draw blend-based masking\n";
#endif
#endif
#if(DIRECT3D_VERSION < 0x700)
@ -527,6 +658,9 @@ init_dx( LPDIRECTDRAW7 context,
enable_line_smooth(false);
// enable_multisample(true);
_current_fill_mode = RenderModeProperty::M_filled;
_d3dDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID);
_d3dDevice->SetRenderState(D3DRENDERSTATE_AMBIENTMATERIALSOURCE, D3DMCS_COLOR1);
// technically DX7's front-end has no limit on the number of lights, but it's simpler for
@ -633,6 +767,99 @@ init_dx( LPDIRECTDRAW7 context,
}
#endif
// need to release this better, so init_dx can be called multiple times
if(dx_show_fps_meter) {
_start_time = timeGetTime();
_current_fps = 0.0f;
_start_frame_count = _cur_frame_count = 0;
// create the fpsmeter font texture
DX_DECLARE_CLEAN(DDSURFACEDESC2, ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT ;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE | DDSCAPS2_HINTSTATIC;
ddsd.dwTextureStage=0;
ddsd.dwFlags |= DDSD_TEXTURESTAGE;
ddsd.dwMipMapCount = 1;
// use 4-4-4-4 fmt so blending looks cool
DDPIXELFORMAT *pCurPixFmt;
for(i=0,pCurPixFmt=&_pTexPixFmts[_cNumTexPixFmts-1];i<_cNumTexPixFmts;i++,pCurPixFmt--) {
if((pCurPixFmt->dwRGBBitCount==16) && (pCurPixFmt->dwFlags & DDPF_ALPHAPIXELS)
&& (pCurPixFmt->dwRGBAlphaBitMask==0xF000))
break;
}
if(i>=_cNumTexPixFmts) {
// if this fails, no 4-4-4-4 fmt, need code to use 5-5-5-1
dxgsg_cat.error() << "couldnt find 4-4-4-4 tex fmt for fpsmeter font!\n";
dx_show_fps_meter = false;
return;
}
memcpy(&ddsd.ddpfPixelFormat,pCurPixFmt,sizeof(DDPIXELFORMAT));
DWORD fontareaHeight = FPSMETER_LETTER_HEIGHT;
DWORD fontareaWidth = FPSMETER_LETTER_WIDTH * (FPSMETER_NUMFONTLETTERS + FPSMETER_SUFFIXLEN);
// this is just the area used for the letters, not the suffix
DWORD letterfontareaWidth = FPSMETER_LETTER_WIDTH * FPSMETER_NUMFONTLETTERS;
DWORD texdim_x = fontareaWidth;
DWORD texdim_y = fontareaHeight;
#define ROUND_UP_TO_POW2(val) if(!ISPOW2(val)) { \
for(int i=31;i>=0;i--) { \
if(((1<<i) & val)!=0) { \
val = 1<<(i+1); \
break; \
}}}
ROUND_UP_TO_POW2(texdim_x);
ROUND_UP_TO_POW2(texdim_y);
// could handle this case less wastefully by creating font texture w/multiple rows,
// so its naturally square
if(_D3DDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) {
if(texdim_y> texdim_x)
texdim_x = texdim_y;
texdim_y = texdim_x;
}
ddsd.dwWidth = texdim_x;
ddsd.dwHeight = texdim_y;
assert(_fpsmeter_font_surf==NULL);
PRINTREFCNT(_pDD,"pre-fpsmeter-font-create IDirectDraw7");
// Create a new surface for the texture
if(FAILED( hr = _pDD->CreateSurface( &ddsd, &_fpsmeter_font_surf, NULL ) )) {
dxgsg_cat.error() << "CreateSurface() failed for fpsmeter font! hr = " << ConvD3DErrorToString(hr) << "\n";
dx_show_fps_meter = false;
return;
}
PRINTREFCNT(_pDD,"post-fpsmeter-font-create IDirectDraw7");
FillFPSMeterTexture();
// make buffer for fps meter tri data
_fps_vertexsize = sizeof(D3DVALUE) * 4 + sizeof(D3DCOLOR) + sizeof(float) * 2;
_fpsmeter_fvfflags = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | (D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE2(0));
int numverts=(NUM_FPSMETER_LETTERS+1)*2*3; // +1 for square to hold suffix
_fpsmeter_verts = (DWORD *) new BYTE[_fps_vertexsize*numverts]; //bugbug remember to release this
_fps_u_usedwidth = letterfontareaWidth/(float)texdim_x;
_fps_v_usedheight = fontareaHeight/(float)texdim_y;
SetFPSMeterPosition(_view_rect);
}
}
////////////////////////////////////////////////////////////////////
@ -793,6 +1020,26 @@ void DXGraphicsStateGuardian::set_clipper(RECT cliprect) {
}
#endif
#if defined(_DEBUG) || defined(COUNT_DRAWPRIMS)
typedef enum {DrawPrim,DrawIndexedPrim,DrawPrimStrided} DP_Type;
static const char *DP_Type_Strs[3] = {"DrawPrimitive","DrawIndexedPrimitive","DrawPrimitiveStrided"};
void INLINE TestDrawPrimFailure(DP_Type dptype,HRESULT hr,LPDIRECTDRAW7 pDD,DWORD nVerts,DWORD nTris) {
if(FAILED(hr)) {
// loss of exclusive mode is not a real DrawPrim problem, ignore it
HRESULT testcooplvl_hr = pDD->TestCooperativeLevel();
if((testcooplvl_hr != DDERR_NOEXCLUSIVEMODE)||(testcooplvl_hr != DDERR_EXCLUSIVEMODEALREADYSET)) {
dxgsg_cat.fatal() << DP_Type_Strs[dptype] << "() failed: result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
}
CountDPs(nVerts,nTris);
}
#else
#define TestDrawPrimFailure(a,b,c,nVerts,nTris) CountDPs(nVerts,nTris);
#endif
////////////////////////////////////////////////////////////////////
// Function: DXGraphicsStateGuardian::render_frame
// Access: Public, Virtual
@ -895,10 +1142,162 @@ render_frame() {
} // for (int c = 0; c < max_channel_index; c++)
#endif
// Now we're done with the frame processing. Clean up.
// draw new tri-based FPS meter
hr = _d3dDevice->EndScene(); // FPS meter drawing MUST occur after EndScene, since it uses GDI
if(dx_show_fps_meter) {
DO_PSTATS_STUFF(PStatTimer timer(_win->_show_fps_pcollector));
// compute and write new texture indices here
char fps_msg[15];
sprintf(fps_msg, "%6.02f fps", _current_fps); // 6 == NUM_FPSMETER_LETTERS
#define WRITE_FPS_UV(u,v) {*fltptr=(u); fltptr[1]=(v); fltptr= (float*)(((BYTE*)fltptr)+_fps_vertexsize);}
float u_FPSMETER_LETTER_WIDTH = _fps_u_usedwidth/(float)FPSMETER_NUMFONTLETTERS;
// write out texcoords
float *fltptr = (float*)_fpsmeter_verts;
fltptr+=5; // skip over 1st XYZ,RHW, and colr (5 DWORDs)
for(DWORD c=0;c<NUM_FPSMETER_LETTERS;c++) {
char ch=fps_msg[c];
int charnum=ch-'0';
float uval1, uval2;
float vval2=_fps_v_usedheight;
if(ch=='.')
charnum=FPSMETER_NUMFONTLETTERS-1;
uval1=u_FPSMETER_LETTER_WIDTH*charnum;
uval2=uval1+u_FPSMETER_LETTER_WIDTH;
if((ch!='.') && ((ch<'0') || (ch>'9'))) {
uval1=0.0f; uval2=0.0f; vval2=0.0f;
}
WRITE_FPS_UV(uval1,0.0f);
WRITE_FPS_UV(uval1,vval2);
WRITE_FPS_UV(uval2,vval2);
WRITE_FPS_UV(uval2,vval2);
WRITE_FPS_UV(uval2,0.0f);
WRITE_FPS_UV(uval1,0.0f);
}
// is this blending fn expensive? if so, can just overwrite everything
// could a state-block be used here instead? definitely to set up, but to restore?
#ifdef MAKE_FPSMETER_TRANSPARENT
call_dxBlendFunc(D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA);
if(!_blend_enabled)
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true);
#else
if(_blend_enabled)
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false);
#endif
if (_CurShadeMode != D3DSHADE_FLAT) {
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, D3DSHADE_FLAT);
}
DWORD saved_zfunc;
_d3dDevice->GetRenderState(D3DRENDERSTATE_ZFUNC,&saved_zfunc);
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC,D3DCMP_ALWAYS);
DWORD saved_fill_state;
if(_current_fill_mode != RenderModeProperty::M_filled) {
_d3dDevice->GetRenderState(D3DRENDERSTATE_FILLMODE, &saved_fill_state);
_d3dDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID);
}
DWORD saved_clipping_state,saved_cull_state;
_d3dDevice->GetRenderState(D3DRENDERSTATE_CULLMODE, &saved_cull_state);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
_d3dDevice->GetRenderState(D3DRENDERSTATE_CLIPPING, &saved_clipping_state);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPING, false);
// ignore lighting state since verts are post-xform
DWORD saved_magfilter,saved_minfilter,saved_mipfilter;
DWORD saved_colorop,saved_alphaop,saved_colorarg1,saved_alphaarg1;
LPDIRECTDRAWSURFACE7 saved_tex_surf=NULL;
_d3dDevice->GetTextureStageState(0, D3DTSS_MAGFILTER, &saved_magfilter);
_d3dDevice->GetTextureStageState(0, D3DTSS_MINFILTER, &saved_minfilter);
_d3dDevice->GetTextureStageState(0, D3DTSS_MIPFILTER, &saved_mipfilter);
_d3dDevice->GetTextureStageState( 0, D3DTSS_COLOROP, &saved_colorop);
_d3dDevice->GetTextureStageState( 0, D3DTSS_COLORARG1, &saved_colorarg1);
_d3dDevice->GetTextureStageState( 0, D3DTSS_ALPHAOP, &saved_alphaop);
_d3dDevice->GetTextureStageState( 0, D3DTSS_ALPHAARG1, &saved_alphaarg1);
if(saved_mipfilter!= D3DTFP_NONE)
_d3dDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTFP_NONE);
#define FPS_TEXFILTER(X) D3D##X##_POINT
if(saved_minfilter!=FPS_TEXFILTER(TFN))
_d3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, FPS_TEXFILTER(TFN));
if(saved_magfilter!= FPS_TEXFILTER(TFG))
_d3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, FPS_TEXFILTER(TFG));
if(saved_colorop!=D3DTOP_SELECTARG1)
_d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
if(saved_colorarg1!=D3DTA_TEXTURE)
_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
if(saved_alphaop!=D3DTOP_SELECTARG1)
_d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
if(saved_alphaarg1!=D3DTA_TEXTURE)
_d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
_d3dDevice->GetTexture(0, &saved_tex_surf);
hr = _d3dDevice->SetTexture(0, _fpsmeter_font_surf);
if(FAILED(hr)) {
dxgsg_cat.error() << "SetTexture failed in draw fps meter, result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
DWORD nVerts = (NUM_FPSMETER_LETTERS+1)*2*3; // +1 for suffix square
HRESULT hr = _d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, _fpsmeter_fvfflags, _fpsmeter_verts, nVerts, NULL);
TestDrawPrimFailure(DrawPrim,hr,_pDD,NUM_FPSMETER_LETTERS*2,0);
#ifdef MAKE_FPSMETER_TRANSPARENT
if(!_blend_enabled)
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false);
#else
if(_blend_enabled)
_d3dDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true);
#endif
_d3dDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, saved_zfunc);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CLIPPING, saved_clipping_state);
_d3dDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, saved_cull_state);
_d3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, saved_magfilter);
_d3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, saved_minfilter);
_d3dDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, saved_mipfilter);
_d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, saved_colorop);
_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, saved_colorarg1);
_d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, saved_alphaop);
_d3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, saved_alphaarg1);
if (_CurShadeMode != D3DSHADE_FLAT) {
_d3dDevice->SetRenderState(D3DRENDERSTATE_SHADEMODE, _CurShadeMode);
}
if(_current_fill_mode != RenderModeProperty::M_filled) {
_d3dDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, saved_fill_state);
}
_d3dDevice->SetTexture(0, saved_tex_surf);
}
hr = _d3dDevice->EndScene();
// any GDI operations MUST occur after EndScene
// Now we're done with the frame processing. Clean up.
if (_lighting_enabled_this_frame) {
// Let's turn off all the lights we had on, and clear the light
// cache--to force the lights to be reissued next frame, in case
@ -953,19 +1352,6 @@ render_frame() {
_start_frame_count = _cur_frame_count;
}
HDC hDC;
if(SUCCEEDED(_back->GetDC(&hDC))) {
char fps_msg[15];
sprintf(fps_msg, "%7.02f fps", _current_fps);
SetTextColor(hDC, RGB(255,255,0) );
SetBkMode(hDC, TRANSPARENT );
// 75,8 seem to work well w/default font
TextOutA(hDC, (_view_rect.right-_view_rect.left)-75, 8, fps_msg, strlen(fps_msg));
_back->ReleaseDC(hDC);
}
_cur_frame_count++; // only used by fps meter right now
}
@ -1198,8 +1584,7 @@ render_subgraph(RenderTraverser *traverser,
LMatrix4f old_projection_mat = _current_projection_mat;
// d3d is left-handed coord system
LMatrix4f projection_mat =
projnode->get_projection()->get_projection_mat(CS_yup_left);
LMatrix4f projection_mat = projnode->get_projection()->get_projection_mat(CS_yup_left);
#if 0
dxgsg_cat.spam() << "cur projection matrix: " << projection_mat <<"\n";
@ -1309,26 +1694,6 @@ typedef enum {
FlatVerts,IndexedVerts,MixedFmtVerts
} GeomVertFormat;
#if defined(_DEBUG) || defined(COUNT_DRAWPRIMS)
typedef enum {DrawPrim,DrawIndexedPrim,DrawPrimStrided} DP_Type;
static const char *DP_Type_Strs[3] = {"DrawPrimitive","DrawIndexedPrimitive","DrawPrimitiveStrided"};
void INLINE TestDrawPrimFailure(DP_Type dptype,HRESULT hr,LPDIRECTDRAW7 pDD,DWORD nVerts,DWORD nTris) {
if(FAILED(hr)) {
// loss of exclusive mode is not a real DrawPrim problem, ignore it
HRESULT testcooplvl_hr = pDD->TestCooperativeLevel();
if((testcooplvl_hr != DDERR_NOEXCLUSIVEMODE)||(testcooplvl_hr != DDERR_EXCLUSIVEMODEALREADYSET)) {
dxgsg_cat.fatal() << DP_Type_Strs[dptype] << "() failed: result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
}
CountDPs(nVerts,nTris);
}
#else
#define TestDrawPrimFailure(a,b,c,nVerts,nTris) CountDPs(nVerts,nTris);
#endif
#define COPYVERTDATA_2_VERTEXBUFFER(PrimType,NumVertices) { \
DWORD numVertBytes=_pCurFvfBufPtr-_pFvfBufBasePtr; \
memcpy(_pCurrentGeomContext->_pEndofVertData,_pFvfBufBasePtr,numVertBytes); \
@ -4575,6 +4940,9 @@ issue_render_mode(const RenderModeTransition *attrib) {
RenderModeProperty::Mode mode = attrib->get_mode();
if(mode==_current_fill_mode)
return;
switch (mode) {
case RenderModeProperty::M_filled:
_d3dDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID);
@ -4582,13 +4950,14 @@ issue_render_mode(const RenderModeTransition *attrib) {
case RenderModeProperty::M_wireframe:
_d3dDevice->SetRenderState(D3DRENDERSTATE_FILLMODE, D3DFILL_WIREFRAME);
// call_glLineWidth(attrib->get_line_width());
break;
default:
dxgsg_cat.error()
<< "Unknown render mode " << (int)mode << endl;
}
_current_fill_mode = mode;
}
////////////////////////////////////////////////////////////////////
@ -5533,6 +5902,11 @@ free_pointers() {
delete [] _pTexPixFmts;
_pTexPixFmts = NULL;
}
if(_fpsmeter_verts!=NULL) {
delete [] _fpsmeter_verts;
_fpsmeter_verts = NULL;
}
}
////////////////////////////////////////////////////////////////////
@ -5639,6 +6013,10 @@ void DXGraphicsStateGuardian::
dx_cleanup(bool bRestoreDisplayMode,bool bAtExitFnCalled) {
static bool bAtExitFnEverCalled=false;
if(dxgsg_cat.is_spam()) {
dxgsg_cat.spam() << "dx_cleanup called, bAtExitFnCalled=" << bAtExitFnCalled << ", bAtExitFnEverCalled=" << bAtExitFnEverCalled << endl;
}
bAtExitFnEverCalled = (bAtExitFnEverCalled || bAtExitFnCalled);
// for now, I can't trust any of the ddraw/d3d releases during atexit(),
@ -5653,27 +6031,41 @@ dx_cleanup(bool bRestoreDisplayMode,bool bAtExitFnCalled) {
// msg already delivered to d3d.dll and it's unloaded itself
if(!bAtExitFnEverCalled) {
PRINTREFCNT(_pDD,"exit start IDirectDraw7");
// these 2 calls release ddraw surfaces and vbuffers. unsafe unless not on exit
release_all_textures();
release_all_geoms();
PRINTREFCNT(_pDD,"after release_all_textures IDirectDraw7");
// Do a safe check for releasing the D3DDEVICE. RefCount should be zero.
// if we're called from exit(), _d3dDevice may already have been released
if (_d3dDevice!=NULL) {
if (0 < (refcnt = _d3dDevice->Release())) {
dxgsg_cat.error() << "dx_cleanup - d3dDevice reference count = " << refcnt << ", should be zero!\n";
}
_d3dDevice->SetTexture(0,NULL); // should release this stuff internally anyway
RELEASE(_d3dDevice,dxgsg,"d3dDevice",RELEASE_DOWN_TO_ZERO);
}
_d3dDevice = NULL; // clear the pointer in the Gsg
PRINTREFCNT(_pDD,"after d3ddevice release IDirectDraw7");
RELEASE(_fpsmeter_font_surf,dxgsg,"fpsmeter fontsurf",false);
PRINTREFCNT(_pDD,"after fpsfont release IDirectDraw7");
if((_back!=NULL)&&(_zbuf!=NULL))
_back->DeleteAttachedSurface(0x0,_zbuf);
// Release the DDraw and D3D objects used by the app
RELEASE(_zbuf);
RELEASE(_back);
RELEASE(_pri);
RELEASE(_zbuf,dxgsg,"zbuffer",false);
PRINTREFCNT(_pDD,"before releasing d3d obj, IDirectDraw7");
RELEASE(_d3d,dxgsg,"IDirect3D7 _d3d",false); //RELEASE_DOWN_TO_ZERO);
PRINTREFCNT(_pDD,"after releasing d3d obj, IDirectDraw7");
RELEASE(_d3d);
RELEASE(_back,dxgsg,"backbuffer",false);
RELEASE(_pri,dxgsg,"primary surface",false);
PRINTREFCNT(_pDD,"after releasing all surfs, IDirectDraw7");
}
// for some reason, DLL_PROCESS_DETACH has not yet been sent to ddraw, so we can still call its fns
@ -5689,20 +6081,24 @@ dx_cleanup(bool bRestoreDisplayMode,bool bAtExitFnCalled) {
}
}
refcnt = _pDD->Release();
if(bAtExitFnCalled) {
// refcnt may be > 1
while (refcnt>1) {
refcnt = _pDD->Release();
}
// if exit() called, there is definitely no more need for the IDDraw object,
// so we can make sure it's fully released
// note currently this is never called
RELEASE(_pDD,dxgsg,"IDirectDraw7 _pDD", RELEASE_DOWN_TO_ZERO);
} else {
if(refcnt>0)
dxgsg_cat.error() << "dx_cleanup - IDDraw Obj reference count = " << refcnt << ", should be zero!\n";
}
// seems wrong to release to zero, since it might be being used somewhere else?
_pDD = NULL;
// BUGBUG: running w/fpsmeter font surface seems to cause releasing d3ddevice to release fewer
// references to IDDraw7, which leaves IDDraw with a >0 refcnt after our release. Havent figured
// out why, but doesnt seem to cause a problem now since we're exiting...
RELEASE(_pDD,dxgsg,"IDirectDraw7 _pDD", false);
if(refcnt>0) {
if(dxgsg_cat.is_spam())
dxgsg_cat.debug() << "dx_cleanup - warning IDDraw7 refcnt = " << refcnt << ", should be zero!\n";
}
}
}
}
@ -5724,19 +6120,14 @@ dx_setup_after_resize(RECT viewrect, HWND mwindow) {
_back->GetSurfaceDesc(&ddsd_back);
_zbuf->GetSurfaceDesc(&ddsd_zbuf);
#if 0
DWORD refcnt;
refcnt = _zbuf->Release(); _zbuf = NULL;
dxgsg_cat.error() << "zbuf refcnt= "<<refcnt <<endl;
refcnt = _back->Release(); _back = NULL;
dxgsg_cat.error() << "back refcnt= "<<refcnt <<endl;
refcnt = _pri->Release(); _pri = NULL;
dxgsg_cat.error() << "pri refcnt= "<<refcnt <<endl;
#endif
ULONG refcnt;
RELEASE(_zbuf);
RELEASE(_back);
RELEASE(_pri);
if((_back!=NULL)&&(_zbuf!=NULL))
_back->DeleteAttachedSurface(0x0,_zbuf);
RELEASE(_zbuf,dxgsg,"zbuffer",false);
RELEASE(_back,dxgsg,"backbuffer",false);
RELEASE(_pri,dxgsg,"primary surface",false);
assert((_pri == NULL) && (_back == NULL) && (_zbuf == NULL));
_view_rect = viewrect;
@ -5800,14 +6191,12 @@ dx_setup_after_resize(RECT viewrect, HWND mwindow) {
// Attach the z-buffer to the back buffer.
if ((hr = _back->AddAttachedSurface( _zbuf ) ) != DD_OK) {
dxgsg_cat.fatal()
<< "resize() - AddAttachedSurface failed : result = " << ConvD3DErrorToString(hr) << endl;
dxgsg_cat.fatal() << "resize() - AddAttachedSurface failed : result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
if ((hr = _d3dDevice->SetRenderTarget(_back,0x0) ) != DD_OK) {
dxgsg_cat.fatal()
<< "resize() - SetRenderTarget failed : result = " << ConvD3DErrorToString(hr) << endl;
dxgsg_cat.fatal() << "resize() - SetRenderTarget failed : result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
@ -5819,6 +6208,9 @@ dx_setup_after_resize(RECT viewrect, HWND mwindow) {
<< "SetViewport failed : result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
if(dx_show_fps_meter)
SetFPSMeterPosition(_view_rect);
}
bool refill_tex_callback(TextureContext *tc,void *void_dxgsg_ptr) {
@ -5848,6 +6240,9 @@ HRESULT DXGraphicsStateGuardian::RestoreAllVideoSurfaces(void) {
// cant access template in libpanda.dll directly due to vc++ limitations, use traverser to get around it
traverse_prepared_textures(refill_tex_callback,this);
if(dx_show_fps_meter)
FillFPSMeterTexture();
if(dxgsg_cat.is_debug())
dxgsg_cat.debug() << "restore and refill of video surfaces complete...\n";
return S_OK;

View File

@ -32,7 +32,7 @@
#include <depthTestProperty.h>
#include <stencilProperty.h>
#include <fog.h>
#include <renderModeProperty.h>
#include <colorMatrixTransition.h>
#include <alphaTransformTransition.h>
#include <pointerToArray.h>
@ -64,7 +64,43 @@ INLINE ostream &operator << (ostream &out, GLenum v) {
ZeroMemory(&var, sizeof(type)); \
var.dwSize = sizeof(type);
#define RELEASE(OBJECT) if(((OBJECT)!=NULL)&&(!IsBadWritePtr((OBJECT),4))) {(OBJECT)->Release(); (OBJECT) = NULL;}
// #define DEBUG_RELEASES
// this is bDoDownToZero argument to RELEASE()
#define RELEASE_DOWN_TO_ZERO true
#ifdef DEBUG_RELEASES
#define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) \
if(((OBJECT)!=NULL)&&(!IsBadWritePtr((OBJECT),4))) { \
refcnt = (OBJECT)->Release(); \
MODULE##_cat.debug() << DBGSTR << " released, refcnt = " << refcnt << endl; \
if((bDoDownToZero) && (refcnt>0)) { \
MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
do { \
refcnt = (OBJECT)->Release(); \
} while(refcnt>0); \
} \
(OBJECT) = NULL; \
} else { \
MODULE##_cat.debug() << DBGSTR << " not released, ptr == NULL" << endl; \
}
#define PRINTREFCNT(OBJECT,STR) { (OBJECT)->AddRef(); dxgsg_cat.debug() << STR << " refcnt = " << (OBJECT)->Release() << endl; }
#else
#define RELEASE(OBJECT,MODULE,DBGSTR,bDoDownToZero) \
if(((OBJECT)!=NULL)&&(!IsBadWritePtr((OBJECT),4))) { \
refcnt=(OBJECT)->Release(); \
if((bDoDownToZero) && (refcnt>0)) { \
MODULE##_cat.warning() << DBGSTR << " released but still has a non-zero refcnt(" << refcnt << "), multi-releasing it down to zero!\n"; \
do { \
refcnt = (OBJECT)->Release(); \
} while(refcnt>0); \
} \
(OBJECT) = NULL; \
}
#define PRINTREFCNT(OBJECT,STR)
#endif
//#if defined(NOTIFY_DEBUG) || defined(DO_PSTATS)
#ifdef _DEBUG
@ -215,7 +251,7 @@ protected:
RECT _view_rect;
RECT clip_rect;
HDC _hdc;
HDC _front_hdc;
int _cNumTexPixFmts;
LPDDPIXELFORMAT _pTexPixFmts;
DXTextureContext *_pCurTexContext;
@ -362,6 +398,8 @@ protected:
bool _alpha_test_enabled;
int _decal_level;
RenderModeProperty::Mode _current_fill_mode; //poinr/wireframe/solid
GraphicsChannel *_panda_gfx_channel; // cache the 1 channel dx supports
// Cur Texture State
@ -400,6 +438,13 @@ protected:
DWORD _start_frame_count;
DWORD _cur_frame_count;
float _current_fps;
DWORD *_fpsmeter_verts;
DWORD _fpsmeter_fvfflags;
LPDIRECTDRAWSURFACE7 _fpsmeter_font_surf;
float _fps_u_usedwidth,_fps_v_usedheight; // fraction of fps font texture actually used
DWORD _fps_vertexsize; // size of verts used to render fps meter
void SetFPSMeterPosition(RECT &view_rect);
void FillFPSMeterTexture(void);
public:
static GraphicsStateGuardian*
@ -414,7 +459,7 @@ public:
LPDIRECTDRAW7 GetDDInterface() { return _pDD; }
LPDIRECTDRAWSURFACE7 GetBackBuffer() { return _back; }
LPDIRECTDRAWSURFACE7 GetZBuffer() { return _zbuf; }
INLINE void Set_HDC(HDC hdc) { _hdc = hdc; }
INLINE void Set_HDC(HDC hdc) { _front_hdc = hdc; }
void adjust_view_rect(int x, int y);
INLINE void SetDXReady(bool stat) { _dx_ready = stat; }
INLINE bool GetDXReady(void) { return _dx_ready;}
@ -436,12 +481,15 @@ public:
LPDIRECT3D7 d3d,
LPDIRECT3DDEVICE7 d3dDevice,
RECT viewrect);
friend HRESULT CALLBACK EnumTexFmtsCallback( LPDDPIXELFORMAT pddpf, VOID* param );
friend HRESULT CALLBACK EnumTexFmtsCallback( LPDDPIXELFORMAT pddpf, VOID* param );
private:
static TypeHandle _type_handle;
};
#define ISPOW2(X) (((X) & ((X)-1))==0)
#include "dxGraphicsStateGuardian.I"
#endif

View File

@ -1054,8 +1054,6 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
ddsd.dwWidth = dwOrigWidth;
ddsd.dwHeight = dwOrigHeight;
#define ISPOW2(X) (((X) & ((X)-1))==0)
if(!ISPOW2(ddsd.dwWidth) || !ISPOW2(ddsd.dwHeight)) {
dxgsg_cat.error() << "ERROR: texture dimensions are not a power of 2 for " << _tex->get_name() << "!!!!! \n";
#ifdef _DEBUG
@ -1581,6 +1579,7 @@ CreateTexture(LPDIRECT3DDEVICE7 pd3dDevice, int cNumTexPixFmts, LPDDPIXELFORMAT
goto error_exit;
}
#ifdef _DEBUG
dxgsg_cat.debug() << "CreateTexture: "<< _tex->get_name() <<" converted " << ConvNameStrs[ConvNeeded] << " \n";
#endif
@ -1870,9 +1869,22 @@ DeleteTexture( ) {
if(dxgsg_cat.is_spam()) {
dxgsg_cat.spam() << "Deleting DX texture for " << _tex->get_name() << "\n";
}
if(_surface)
_surface->Release();
_surface = NULL;
ULONG refcnt;
#ifdef DEBUG_RELEASES
if(_surface) {
LPDIRECTDRAW7 pDD;
_surface->GetDDInterface( (VOID**)&pDD );
pDD->Release();
PRINTREFCNT(pDD,"before DeleteTex, IDDraw7");
RELEASE(_surface,dxgsg,"texture",false);
PRINTREFCNT(pDD,"after DeleteTex, IDDraw7");
}
#else
RELEASE(_surface,dxgsg,"texture",false);
#endif
}
@ -1885,9 +1897,9 @@ DXTextureContext::
DXTextureContext(Texture *tex) :
TextureContext(tex) {
//#ifdef NDEBUG
// if(dxgsg_cat.is_spam()) {
if(dxgsg_cat.is_spam()) {
dxgsg_cat.spam() << "Creating DX texture [" << tex->get_name() << "], minfilter(" << PandaFilterNameStrs[tex->get_minfilter()] << "), magfilter("<<PandaFilterNameStrs[tex->get_magfilter()] << "), anisodeg(" << tex->get_anisotropic_degree() << ")\n";
// }
}
//#endif
_surface = NULL;
_bHasMipMaps = FALSE;

View File

@ -441,6 +441,7 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
LPDIRECTDRAWSURFACE7 pddsDummy = NULL, pddsDummyZ = NULL;
HRESULT hr;
ULONG refcnt;
DX_DECLARE_CLEAN( DDSURFACEDESC2, ddsd );
@ -483,8 +484,8 @@ window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
<< "Resize failed to set render target to temporary surface, result = " << ConvD3DErrorToString(hr) << endl;
exit(1);
}
RELEASE(pddsDummyZ);
RELEASE(pddsDummy);
RELEASE(pddsDummyZ,wdxdisplay,"dummy resize zbuffer",false);
RELEASE(pddsDummy,wdxdisplay,"dummy resize rendertarget buffer",false);
}
handle_reshape(true);
@ -815,6 +816,7 @@ void wdxGraphicsWindow::config(void) {
_window_inactive = false;
_return_control_to_app = false;
_active_minimized_fullscreen = false;
_bIsLowVidMemCard = false;
_hOldForegroundWindow=GetForegroundWindow();
@ -1015,6 +1017,9 @@ BOOL WINAPI DriverEnumCallback( GUID* pGUID, TCHAR* strDesc,TCHAR* strName,
return DDENUMRET_OK;
}
//void wdxGraphicsWindow::resize(unsigned int xsize,unsigned int ysize) {
//}
////////////////////////////////////////////////////////////////////
// Function: dx_setup
// Description: Set up the DirectX environment. The size of the

View File

@ -77,6 +77,9 @@ public:
virtual void begin_frame( void );
void show_frame();
DXGraphicsStateGuardian *_dxgsg;
// virtual void resize(unsigned int xsize,unsigned int ysize);
// virtual unsigned int verify_window_sizes(unsigned int numsizes,unsigned int *dimen);
protected:
ButtonHandle lookup_key(WPARAM wparam) const;
@ -98,6 +101,7 @@ private:
HPALETTE _colormap;
typedef enum { NotAdjusting,MovingOrResizing,Resizing } WindowAdjustType;
WindowAdjustType _WindowAdjustingType;
bool _bIsLowVidMemCard;
HCURSOR _hMouseCursor;
bool _bSizeIsMaximized;
bool _mouse_input_enabled;