Fixing windows-specific code

This commit is contained in:
Josh Yelon 2005-06-20 19:46:50 +00:00
parent 9b6710fc36
commit 1d1b4a3e8d
3 changed files with 5 additions and 9 deletions

View File

@ -45,15 +45,13 @@ class FloaterWidget(Pmw.MegaWidget):
def __init__(self, parent = None, **kw):
#define the megawidget options
INITOPT = Pmw.INITOPT
SystemButtonFace = 'Grey'
if (sys.platform == "win32"): SystemButtonFace='SystemButtonFace'
optiondefs = (
# Appearance
('width', FLOATER_WIDTH, INITOPT),
('height', FLOATER_HEIGHT, INITOPT),
('relief', RAISED, self.setRelief),
('borderwidth', 2, self.setBorderwidth),
('background', SystemButtonFace, self.setBackground),
('background', 'grey75', self.setBackground),
# Behavior
# Initial value of floater, use self.set to change value
('value', 0.0, INITOPT),

View File

@ -83,14 +83,12 @@ class SliderWidget(Pmw.MegaWidget):
# Define the megawidget options.
INITOPT = Pmw.INITOPT
SystemButtonFace = 'Grey'
if (sys.platform == "win32"): SystemButtonFace='SystemButtonFace'
optiondefs = (
# Appearance
('style', VALUATOR_MINI, INITOPT),
('relief', RAISED, self.setRelief),
('borderwidth', 2, self.setBorderwidth),
('background', SystemButtonFace, self.setBackground),
('background', 'grey75', self.setBackground),
('fliparrow', 0, INITOPT),
# Behavior
# Bounds

View File

@ -1613,7 +1613,7 @@ class ParticlePanel(AppShell):
self.rendererSpriteTextureEntry['state'] = 'normal'
self.rendererSpriteFileEntry['state'] = 'disabled'
self.rendererSpriteNodeEntry['state'] = 'disabled'
self.rendererSpriteTextureEntry['background'] = 'SystemWindow'
self.rendererSpriteTextureEntry['background'] = '#FFFFFF'
self.rendererSpriteFileEntry['background'] = '#C0C0C0'
self.rendererSpriteNodeEntry['background'] = '#C0C0C0'
else:
@ -1621,8 +1621,8 @@ class ParticlePanel(AppShell):
self.rendererSpriteFileEntry['state'] = 'normal'
self.rendererSpriteNodeEntry['state'] = 'normal'
self.rendererSpriteTextureEntry['background'] = '#C0C0C0'
self.rendererSpriteFileEntry['background'] = 'SystemWindow'
self.rendererSpriteNodeEntry['background'] = 'SystemWindow'
self.rendererSpriteFileEntry['background'] = '#FFFFFF'
self.rendererSpriteNodeEntry['background'] = '#FFFFFF'
def setRendererSpriteTexture(self):
if self.rendererSpriteSourceType.get() == SpriteParticleRenderer.STTexture:
self.particles.renderer.setTextureFromFile(self.rendererSpriteTexture.get())