Fixing windows-specific code
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@ -45,15 +45,13 @@ class FloaterWidget(Pmw.MegaWidget):
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def __init__(self, parent = None, **kw):
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#define the megawidget options
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INITOPT = Pmw.INITOPT
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SystemButtonFace = 'Grey'
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if (sys.platform == "win32"): SystemButtonFace='SystemButtonFace'
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optiondefs = (
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# Appearance
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('width', FLOATER_WIDTH, INITOPT),
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('height', FLOATER_HEIGHT, INITOPT),
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('relief', RAISED, self.setRelief),
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('borderwidth', 2, self.setBorderwidth),
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('background', SystemButtonFace, self.setBackground),
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('background', 'grey75', self.setBackground),
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# Behavior
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# Initial value of floater, use self.set to change value
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('value', 0.0, INITOPT),
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@ -83,14 +83,12 @@ class SliderWidget(Pmw.MegaWidget):
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# Define the megawidget options.
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INITOPT = Pmw.INITOPT
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SystemButtonFace = 'Grey'
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if (sys.platform == "win32"): SystemButtonFace='SystemButtonFace'
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optiondefs = (
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# Appearance
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('style', VALUATOR_MINI, INITOPT),
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('relief', RAISED, self.setRelief),
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('borderwidth', 2, self.setBorderwidth),
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('background', SystemButtonFace, self.setBackground),
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('background', 'grey75', self.setBackground),
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('fliparrow', 0, INITOPT),
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# Behavior
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# Bounds
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@ -1613,7 +1613,7 @@ class ParticlePanel(AppShell):
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self.rendererSpriteTextureEntry['state'] = 'normal'
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self.rendererSpriteFileEntry['state'] = 'disabled'
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self.rendererSpriteNodeEntry['state'] = 'disabled'
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self.rendererSpriteTextureEntry['background'] = 'SystemWindow'
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self.rendererSpriteTextureEntry['background'] = '#FFFFFF'
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self.rendererSpriteFileEntry['background'] = '#C0C0C0'
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self.rendererSpriteNodeEntry['background'] = '#C0C0C0'
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else:
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@ -1621,8 +1621,8 @@ class ParticlePanel(AppShell):
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self.rendererSpriteFileEntry['state'] = 'normal'
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self.rendererSpriteNodeEntry['state'] = 'normal'
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self.rendererSpriteTextureEntry['background'] = '#C0C0C0'
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self.rendererSpriteFileEntry['background'] = 'SystemWindow'
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self.rendererSpriteNodeEntry['background'] = 'SystemWindow'
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self.rendererSpriteFileEntry['background'] = '#FFFFFF'
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self.rendererSpriteNodeEntry['background'] = '#FFFFFF'
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def setRendererSpriteTexture(self):
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if self.rendererSpriteSourceType.get() == SpriteParticleRenderer.STTexture:
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self.particles.renderer.setTextureFromFile(self.rendererSpriteTexture.get())
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