Fix typo in glGraphicsStateGuardian
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@ -184,7 +184,7 @@ static const string default_fshader =
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#ifndef OPENGLES
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" p3d_FragColor = texture(p3d_Texture0, texcoord);\n"
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" p3d_FragColor += p3d_TexAlphaOnly;\n" // Hack for text rendering
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" p3d_FragColor = color;\n"
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" p3d_FragColor *= color;\n"
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#else
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" gl_FragColor = texture2D(p3d_Texture0, texcoord).bgra;\n"
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" gl_FragColor += p3d_TexAlphaOnly;\n" // Hack for text rendering
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