webgl: Don't use stringToUTF32 for keypress handling
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@ -472,9 +472,9 @@ on_keyboard_event(int type, const EmscriptenKeyboardEvent *event, void *user_dat
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// it does the right thing. We grab the first unicode code point.
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// Unfortunately, this doesn't seem to handle dead keys on Firefox.
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int keycode = 0;
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EM_ASM_({
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stringToUTF32(String.fromCharCode($0), $1, 4);
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}, event->charCode, &keycode);
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keycode = EM_ASM_INT({
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return String.fromCharCode($0).codePointAt(0);
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}, event->charCode);
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if (keycode != 0) {
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device->keystroke(keycode);
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