From 2022d637157efece10b4dbec915799da7b09e8fd Mon Sep 17 00:00:00 2001 From: bxkim <> Date: Thu, 29 Mar 2001 04:19:19 +0000 Subject: [PATCH] *** empty log message *** --- direct/src/leveleditor/LevelEditor.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/direct/src/leveleditor/LevelEditor.py b/direct/src/leveleditor/LevelEditor.py index 22cdfaa675..80e8ed0090 100644 --- a/direct/src/leveleditor/LevelEditor.py +++ b/direct/src/leveleditor/LevelEditor.py @@ -35,7 +35,8 @@ COLOR_TYPES = ['wall_color', 'window_color', DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark', 'prop', 'street'] BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10', - '4_21', '3_22', '4_13_8', '3_13_9' + '4_21', '3_22', '4_13_8', '3_13_9', '10', + '12_8', '13_9_8' ] # The list of neighborhoods to edit NEIGHBORHOODS = ['toontown_central', @@ -834,8 +835,10 @@ class LevelEditor(NodePath, PandaObject): # Select a list of wall heights chance = randint(1,100) if buildingType == 'random20': - if chance <= 65: + if chance <= 35: return '10_10' + elif chance <= 70: + return '12_8' else: return '20' elif buildingType == 'random25':