Removing obsolete bullet-full-sync option.
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ae4b5c0f33
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20d60f2126
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@ -27,7 +27,6 @@ BulletRigidBodyNode(const char *name) : BulletBodyNode(name) {
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// Motion state
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_motion = new MotionState();
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_sync = TransformState::make_identity();
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// Mass properties
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btScalar mass(0.0);
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@ -273,7 +272,7 @@ transform_changed() {
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NodePath np = NodePath::any_path((PandaNode *)this);
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CPT(TransformState) ts = np.get_net_transform();
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// For kinematic bodies Bullet with collect the transform
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// For kinematic bodies Bullet will query the transform
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// via Motionstate::getWorldTransform. Therefor we need to
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// store the new transform within the motion state.
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// For dynamic bodies we need to store the net scale within
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@ -305,9 +304,6 @@ transform_changed() {
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if (!_rigid->isActive()) {
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_rigid->activate(true);
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}
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// Rememeber current transform (bullet_full_sync)
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_sync = ts;
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}
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////////////////////////////////////////////////////////////////////
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@ -321,19 +317,6 @@ sync_p2b() {
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if (is_kinematic()) {
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transform_changed();
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}
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// Check if net transform has changed (bullet_full_sync)
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else if (bullet_full_sync) {
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NodePath np = NodePath::any_path((PandaNode *)this);
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CPT(TransformState) ts = np.get_net_transform();
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LMatrix4 m_sync = _sync->get_mat();
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LMatrix4 m_ts = ts->get_mat();
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if (!m_sync.almost_equal(m_ts)) {
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transform_changed();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -345,11 +328,6 @@ void BulletRigidBodyNode::
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sync_b2p() {
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_motion->sync_b2p((PandaNode *)this);
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// Store new transform (bullet_full_sync)
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if (bullet_full_sync) {
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_motion->get_net_transform(_sync);
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -510,7 +488,6 @@ BulletRigidBodyNode::MotionState::
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MotionState() {
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_trans.setIdentity();
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_scale = LVecBase3(1.0f, 1.0f, 1.0f);
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_disabled = false;
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_dirty = false;
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_was_dirty = false;
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@ -563,7 +540,15 @@ sync_b2p(PandaNode *node) {
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////////////////////////////////////////////////////////////////////
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// Function: BulletRigidBodyNode::MotionState::set_net_transform
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// Access: Public
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// Description:
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// Description: This method stores the global transform within the
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// Motionstate. It is called from
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// BulletRigidBodyNode::transform_changed().
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// For kinematic bodies the global transform is
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// required since Bullet queries the body transform
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// via MotionState::getGlobalStranform().
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// For dynamic bodies the global scale is required,
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// since Bullet will overwrite the member _trans
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// by calling MotionState::setGlobalTransform.
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////////////////////////////////////////////////////////////////////
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void BulletRigidBodyNode::MotionState::
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set_net_transform(CPT(TransformState) &ts) {
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@ -571,21 +556,6 @@ set_net_transform(CPT(TransformState) &ts) {
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nassertv(ts);
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_trans = TransformState_to_btTrans(ts);
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if (ts->has_scale()) {
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_scale = ts->get_scale();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: BulletRigidBodyNode::MotionState::get_net_transform
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void BulletRigidBodyNode::MotionState::
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get_net_transform(CPT(TransformState) &ts) const {
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ts = btTrans_to_TransformState(_trans, _scale);
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}
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////////////////////////////////////////////////////////////////////
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@ -607,9 +577,9 @@ sync_disabled() const {
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bool BulletRigidBodyNode::MotionState::
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pick_dirty_flag() {
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bool flag = _was_dirty;
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bool rc = _was_dirty;
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_was_dirty = false;
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return flag;
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return rc;
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}
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////////////////////////////////////////////////////////////////////
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@ -105,7 +105,6 @@ private:
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virtual void setWorldTransform(const btTransform &trans);
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void set_net_transform(CPT(TransformState) &ts);
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void get_net_transform(CPT(TransformState) &ts) const;
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void sync_b2p(PandaNode *node);
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bool sync_disabled() const;
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@ -114,7 +113,6 @@ private:
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private:
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btTransform _trans;
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LVecBase3 _scale;
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bool _disabled;
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bool _dirty;
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bool _was_dirty;
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@ -123,8 +121,6 @@ private:
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MotionState *_motion;
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btRigidBody *_rigid;
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CPT(TransformState) _sync; // only used with bullet_full_sync
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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@ -129,13 +129,6 @@ ConfigVariableDouble bullet_additional_damping_angular_threshold
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PRC_DESC("Only used when bullet-additional-damping is set to TRUE. "
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"Default value is 0.01."));
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ConfigVariableBool bullet_full_sync
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("bullet-full-sync", false,
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PRC_DESC("Enables optional synchronisation features like checking "
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"for changed in a nodes net transform before each simulation "
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"step. Disable these features for better performance. "
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"Default value is FALSE."));
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////////////////////////////////////////////////////////////////////
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// Function: init_libbullet
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// Description: Initializes the library. This must be called at
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@ -40,7 +40,6 @@ extern ConfigVariableDouble bullet_additional_damping_linear_factor;
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extern ConfigVariableDouble bullet_additional_damping_angular_factor;
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extern ConfigVariableDouble bullet_additional_damping_linear_threshold;
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extern ConfigVariableDouble bullet_additional_damping_angular_threshold;
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extern ConfigVariableBool bullet_full_sync;
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extern EXPCL_PANDABULLET void init_libbullet();
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