remove default u wrapping
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@ -363,11 +363,6 @@ set_projection_type(const string &type) {
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_projection_type = PT_cylindrical;
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_map_uvs = &MayaShader::map_cylindrical;
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// We always want at least u wrapping with a cylindrical
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// projection--this will help with the seams. Plus, if the
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// _u_wrap value is less than 360, we want wrapping anyway.
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_wrap_u = true;
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// The cylindrical projection is orthographic in the Y axis; scale
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// the range (-1, 1) in this axis into our UV range (0, 1).
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_projection_matrix = _projection_matrix * LMatrix4d(1.0, 0.0, 0.0, 0.0,
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