glgsg: Mark SSBO unbound from all binding points upon deletion
Fixes a consistency issue where the buffer might not be rebound properly
Backport of 86d0376054
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@ -12,6 +12,7 @@ This maintenance release fixes some minor defects and stability issues.
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* Fix use-after-free in collision system with transform cache disabled (#1733)
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* Egg: Add limited forward compatibility for metallic-roughness textures
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* OpenGL: fix error blitting depth texture on macOS (#1719)
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* OpenGL: fix SSBO not being rebound if deleted and recreated immediately
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* OpenGL: fix SSBO support not being detected in certain situations
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* GLSL: Add p3d_MetallicRoughnessTexture input mapped to M_metallic_roughness
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* X11: Add config variable to enable detection of autorepeat key events (#1735)
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@ -6837,6 +6837,12 @@ release_shader_buffer(BufferContext *bc) {
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_current_sbuffer_index = 0;
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}
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for (GLuint &index : _current_sbuffer_base) {
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if (index == gbc->_index) {
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index = 0;
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}
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}
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_glDeleteBuffers(1, &gbc->_index);
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report_my_gl_errors();
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