diff --git a/direct/src/actor/Actor.py b/direct/src/actor/Actor.py index 4753cc9827..99a5a5d879 100644 --- a/direct/src/actor/Actor.py +++ b/direct/src/actor/Actor.py @@ -325,13 +325,15 @@ class Actor(PandaObject, NodePath): return self.__partBundleDict.values()[0].keys() def getGeomNode(self): - """getGeomNode(self) - Return the node that contains all actor geometry""" + """ + Return the node that contains all actor geometry + """ return self.__geomNode def setGeomNode(self, node): """ - Set the node that contains all actor geometry""" + Set the node that contains all actor geometry + """ self.__geomNode = node def getLODNode(self): diff --git a/direct/src/showbase/ShadowPlacer.py b/direct/src/showbase/ShadowPlacer.py index dc065ea76a..7e1dbef623 100755 --- a/direct/src/showbase/ShadowPlacer.py +++ b/direct/src/showbase/ShadowPlacer.py @@ -62,7 +62,6 @@ class ShadowPlacer(DirectObject.DirectObject): # set up floor collision mechanism self.lifter = CollisionHandlerFloor() - #*#self.lifter.setWrtFlag(1) #self.lifter.setInPattern("on-floor") #self.lifter.setOutPattern("off-floor") self.lifter.setOffset(floorOffset)