add throw_buttons
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2b080112c3
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23d267e217
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@ -113,6 +113,41 @@ set_modifier_buttons(const ModifierButtons &mods) {
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_mods = mods;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonThrower::get_throw_buttons
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// Access: Public
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// Description: Returns the set of buttons that the ButtonThrower
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// processes. See set_throw_buttons().
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////////////////////////////////////////////////////////////////////
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const ModifierButtons &ButtonThrower::
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get_throw_buttons() const {
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return _throw_buttons;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonThrower::set_throw_buttons
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// Access: Public
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// Description: Changes the set of buttons that the ButtonThrower
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// processes. This is a ModifierButtons object that is
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// used only for its ability to manage a list of
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// buttons; the up/down state of the buttons within the
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// ModifierButtons object is not used.
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//
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// If this is an empty set (which is the default), the
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// ButtonThrower will process all buttons. Otherwise,
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// if the set is nonempty, it restricts the
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// ButtonThrower to only throw events for the indicated
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// buttons; buttons not on the list will be ignored by
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// this object and passed on downstream to the child
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// node(s) in the data graph. A button that *is* on the
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// list will be processed by the ButtonThrower and not
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// passed on to the child node(s).
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////////////////////////////////////////////////////////////////////
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void ButtonThrower::
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set_throw_buttons(const ModifierButtons &throw_buttons) {
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_throw_buttons = throw_buttons;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonThrower::transmit_data
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@ -123,29 +158,46 @@ set_modifier_buttons(const ModifierButtons &mods) {
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void ButtonThrower::
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transmit_data(AllTransitionsWrapper &data) {
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const ButtonEventDataTransition *b;
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ButtonEventDataTransition *new_b = (ButtonEventDataTransition *)NULL;
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if (get_transition_into(b, data, _button_events_type)) {
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ButtonEventDataTransition::const_iterator bi;
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for (bi = b->begin(); bi != b->end(); ++bi) {
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const ButtonEvent &be = (*bi);
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string event_name = _prefix + be._button.get_name();
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if (be._down) {
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if (!_mods.button_down(be._button)) {
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// We only prepend modifier names on the button-down events,
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// and only for buttons which are not themselves modifiers.
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event_name = _mods.get_prefix() + event_name;
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if (_throw_buttons.get_num_buttons() == 0 ||
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_throw_buttons.has_button(be._button)) {
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// Process this button.
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string event_name = _prefix + be._button.get_name();
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if (be._down) {
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if (!_mods.button_down(be._button)) {
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// We only prepend modifier names on the button-down events,
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// and only for buttons which are not themselves modifiers.
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event_name = _mods.get_prefix() + event_name;
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}
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} else {
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_mods.button_up(be._button);
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event_name += "-up";
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}
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} else {
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_mods.button_up(be._button);
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event_name += "-up";
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}
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throw_event(event_name);
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throw_event(event_name);
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} else {
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// Don't process this button; instead, pass it down to future
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// generations.
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if (new_b == (ButtonEventDataTransition *)NULL) {
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new_b = new ButtonEventDataTransition;
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}
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new_b->push_back(be);
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}
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}
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}
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// Clear the data going down the pipe.
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data.clear();
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if (new_b == (ButtonEventDataTransition *)NULL) {
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data.clear_transition(_button_events_type);
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} else {
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data.set_transition(_button_events_type, new_b);
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}
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}
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////////////////////////////////////////////////////////////////////
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@ -48,9 +48,13 @@ PUBLISHED:
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const ModifierButtons &get_modifier_buttons() const;
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void set_modifier_buttons(const ModifierButtons &mods);
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const ModifierButtons &get_throw_buttons() const;
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void set_throw_buttons(const ModifierButtons &throw_buttons);
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protected:
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string _prefix;
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ModifierButtons _mods;
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ModifierButtons _throw_buttons;
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////////////////////////////////////////////////////////////////////
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// From parent class DataNode
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