From 26d5b08b8ea50dddf97be7ae5f9524f4ff49aa21 Mon Sep 17 00:00:00 2001 From: Dave Schuyler Date: Fri, 30 Apr 2004 23:22:15 +0000 Subject: [PATCH] reduced ray length --- direct/src/showbase/GravityWalker.py | 2 +- direct/src/showbase/NonPhysicsWalker.py | 2 +- direct/src/showbase/ShadowPlacer.py | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/direct/src/showbase/GravityWalker.py b/direct/src/showbase/GravityWalker.py index 1a8fe1312b..7f2041183a 100755 --- a/direct/src/showbase/GravityWalker.py +++ b/direct/src/showbase/GravityWalker.py @@ -175,7 +175,7 @@ class GravityWalker(DirectObject.DirectObject): # a higher or lower value depending on whether you want an avatar # that is outside of the world to step up to the floor when they # get under valid floor: - cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0) + cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0) cRayNode = CollisionNode('GW.cRayNode') cRayNode.addSolid(cRay) self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode) diff --git a/direct/src/showbase/NonPhysicsWalker.py b/direct/src/showbase/NonPhysicsWalker.py index 625fd62d68..ea0fb3f793 100755 --- a/direct/src/showbase/NonPhysicsWalker.py +++ b/direct/src/showbase/NonPhysicsWalker.py @@ -74,7 +74,7 @@ class NonPhysicsWalker(DirectObject.DirectObject): # a higher or lower value depending on whether you want an avatar # that is outside of the world to step up to the floor when they # get under valid floor: - self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0) + self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0) cRayNode = CollisionNode('NPW.cRayNode') cRayNode.addSolid(self.cRay) self.cRayNodePath = avatarNodePath.attachNewNode(cRayNode) diff --git a/direct/src/showbase/ShadowPlacer.py b/direct/src/showbase/ShadowPlacer.py index a193737661..124b0e9936 100755 --- a/direct/src/showbase/ShadowPlacer.py +++ b/direct/src/showbase/ShadowPlacer.py @@ -52,7 +52,7 @@ class ShadowPlacer(DirectObject.DirectObject): floorOffset = 0.025 # Set up the collison ray # This is a ray cast down to detect floor polygons - self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0) + self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0) cRayNode = CollisionNode('shadowPlacer') cRayNode.addSolid(self.cRay) self.cRayNodePath = NodePath(cRayNode)