fix flattening 2-d objects
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a08852341c
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28110b2774
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@ -426,9 +426,8 @@ flatten_siblings(PandaNode *parent_node, int combine_siblings_bits) {
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do_flatten_siblings(parent_node, child1, child2);
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if (new_node != (PandaNode *)NULL) {
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// We successfully collapsed a node.
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(*ai1_hold) = new_node;
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nodes.erase(ai2_hold);
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nodes.erase(ai1_hold);
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nodes.push_back(new_node);
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ai1 = nodes.begin();
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ai2 = nodes.end();
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num_nodes++;
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@ -122,6 +122,19 @@ make_copy() const {
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return new PGEntry(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGEntry::xform
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// Access: Public, Virtual
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// Description: Transforms the contents of this node by the indicated
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// matrix, if it means anything to do so. For most
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// kinds of nodes, this does nothing.
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////////////////////////////////////////////////////////////////////
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void PGEntry::
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xform(const LMatrix4f &mat) {
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PGItem::xform(mat);
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_text_render_root.set_mat(_text_render_root.get_mat() * mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGEntry::cull_callback
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// Access: Protected, Virtual
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@ -51,7 +51,8 @@ protected:
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PGEntry(const PGEntry ©);
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public:
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virtual PandaNode *make_copy() const;
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virtual PandaNode *make_copy() const;
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virtual void xform(const LMatrix4f &mat);
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virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
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virtual void press(const MouseWatcherParameter ¶m, bool background);
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