add torque

This commit is contained in:
Dave Schuyler 2006-03-09 22:52:16 +00:00
parent 65c22c6737
commit 294cc53817
1 changed files with 17 additions and 1 deletions

View File

@ -29,7 +29,8 @@ set_mass(float m) {
////////////////////////////////////////////////////////////////////
// Function : set_position
// Access : Public
// Description : Vector position assignment
// Description : Vector position assignment. This is also used as
// the center of mass.
////////////////////////////////////////////////////////////////////
INLINE void PhysicsObject::
set_position(const LPoint3f &pos) {
@ -108,6 +109,20 @@ set_velocity(float x, float y, float z) {
_velocity.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function : add_torque
// Access : Public
// Description : Adds an torque force (i.e. an instantanious change
// in velocity). This is a quicker way to get the
// angular velocity, add a vector to it and set that
// value to be the new angular velocity.
////////////////////////////////////////////////////////////////////
INLINE void PhysicsObject::
add_torque(const LRotationf &torque) {
nassertv(!torque.is_nan());
_rotation+=torque;
}
////////////////////////////////////////////////////////////////////
// Function : add_impulse
// Access : Public
@ -118,6 +133,7 @@ set_velocity(float x, float y, float z) {
////////////////////////////////////////////////////////////////////
INLINE void PhysicsObject::
add_impulse(const LVector3f &impulse) {
nassertv(!impulse.is_nan());
_velocity+=impulse;
}