compile without PSTATS
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08db80c106
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2aa4aa702d
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@ -64,9 +64,7 @@
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#include "config_gobj.h"
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#include "mutexHolder.h"
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#include "indirectLess.h"
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#ifdef DO_PSTATS
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#include "pStatTimer.h"
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#endif
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#ifdef HAVE_CGGL
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#include "cgShaderAttrib.h"
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#endif
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@ -1113,9 +1111,7 @@ end_frame() {
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}
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{
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#ifdef DO_PSTATS
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PStatTimer timer(_flush_pcollector);
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#endif
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// Calling glFlush() at the end of the frame is particularly
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// necessary if this is a single-buffered visual, so that the frame
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// will be finished drawing before we return to the application.
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