tinydisplay: Fix vertex color being multiplied in even with material present

This commit is contained in:
rdb 2024-11-09 19:03:27 +01:00
parent 134f0bbc83
commit 2b88594421
1 changed files with 8 additions and 4 deletions

View File

@ -127,9 +127,13 @@ void gl_shade_vertex(GLContext *c,GLVertex *v)
B+=att * lB;
}
v->color.v[0]=clampf(R*v->color.v[0],0,1);
v->color.v[1]=clampf(G*v->color.v[1],0,1);
v->color.v[2]=clampf(B*v->color.v[2],0,1);
v->color.v[3]=clampf(A*v->color.v[3],0,1);
v->color.v[0]=clampf(R,0,1);
v->color.v[1]=clampf(G,0,1);
v->color.v[2]=clampf(B,0,1);
v->color.v[3]=clampf(A,0,1);
//v->color.v[0]=clampf(R*v->color.v[0],0,1);
//v->color.v[1]=clampf(G*v->color.v[1],0,1);
//v->color.v[2]=clampf(B*v->color.v[2],0,1);
//v->color.v[3]=clampf(A*v->color.v[3],0,1);
}