From 2c2eacc2ec4dd0efcb90e057e7818e7154824ca8 Mon Sep 17 00:00:00 2001 From: Mark Mine Date: Wed, 9 May 2001 01:08:38 +0000 Subject: [PATCH] *** empty log message *** --- direct/src/leveleditor/LevelEditor.py | 30 +++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/direct/src/leveleditor/LevelEditor.py b/direct/src/leveleditor/LevelEditor.py index 5a6827198e..31334e1d97 100644 --- a/direct/src/leveleditor/LevelEditor.py +++ b/direct/src/leveleditor/LevelEditor.py @@ -3353,6 +3353,36 @@ class LevelStyleManager: attribute.setList(styleLists[type]) # Store them according to neighborhood attrDict[type][neighborhood] = attribute + + # Now create attribute entries sorted according to number of walls + attrDict = {} + # Create an attribute dictionary entry for each building height type + for i in range(1,4): + key = 'building_style_' + `i` + '_wall' + attrDict[i] = self.attributeDictionary[key] = {} + # For each neighborhood create attribute for each height type + for neighborhood in NEIGHBORHOODS: + # Temp lists to accumulate neighborhood styles + # sorted by height type + styleLists = {} + for i in range(1,4): + styleLists[i] = [] + + # Sort through the styles and store in separate lists + for style in styleDict[neighborhood].getList(): + # Put in code for number of walls into building styles + heightType = string.strip(string.split(style.name, ':')[1]) + heightList = map(string.atof, string.split(heightType, '_')) + numWalls = len(heightList) + if styleLists.has_key(numWalls): + styleLists[numWalls].append(style) + + # Now put these lists in appropriate neighborhood attribute + for i in range(1,4): + attribute = LevelAttribute('building_style_' + `i` + '_wall') + attribute.setList(styleLists[i]) + # Store them according to neighborhood + attrDict[i][neighborhood] = attribute def createBuildingStyleDictionary(self, neighborhood): """