display: Fix shader gen regression for more than 2 lights
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@ -1703,7 +1703,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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}
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}
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into += i * 4;
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into += 4;
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}
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// Apply the default OpenGL lights otherwise.
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// Special exception for light 0, which defaults to white.
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@ -1719,7 +1719,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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into[1].set(1, 0, 0, 0);
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into[2].set(0, 0, 0, 0);
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into[3].set(0, 0, 0, 0);
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into += i * 4;
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into += 4;
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}
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return;
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}
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