display: Fix shader gen regression for more than 2 lights

This commit is contained in:
rdb 2024-08-23 14:13:46 +02:00
parent d5d0b80dd3
commit 2c5cebe7e0
1 changed files with 2 additions and 2 deletions

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@ -1703,7 +1703,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
}
}
into += i * 4;
into += 4;
}
// Apply the default OpenGL lights otherwise.
// Special exception for light 0, which defaults to white.
@ -1719,7 +1719,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
into[1].set(1, 0, 0, 0);
into[2].set(0, 0, 0, 0);
into[3].set(0, 0, 0, 0);
into += i * 4;
into += 4;
}
return;
}