fix runaway traverser time
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701afea306
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2d3e344a2a
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@ -24,7 +24,8 @@
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////////////////////////////////////////////////////////////////////
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INLINE CollisionLevelState::
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CollisionLevelState(const NodePath &node_path) :
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_node_path(node_path)
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_node_path(node_path),
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_current(0)
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{
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}
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@ -513,8 +513,8 @@ prepare_colliders(CollisionTraverser::LevelStates &level_states,
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// That's the limit. Save off this level state and make a
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// new one.
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level_states.push_back(level_state);
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level_state.reserve(min(num_colliders, max_colliders));
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level_state.clear();
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level_state.reserve(min(num_colliders, max_colliders));
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}
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}
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}
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