From 2ed4516cb29e215f7622d6fbf199cf931a0cb715 Mon Sep 17 00:00:00 2001 From: rdb Date: Tue, 5 May 2020 14:51:31 +0200 Subject: [PATCH] collide: Unexpose CollisionPolygon constructor taking point array This could never work in Python, and does indeed cause a crash, so I don't consider this compat-breaking. Fixes #908 --- panda/src/collide/collisionPolygon.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/panda/src/collide/collisionPolygon.h b/panda/src/collide/collisionPolygon.h index f7fa771bfa..2ef47c97de 100644 --- a/panda/src/collide/collisionPolygon.h +++ b/panda/src/collide/collisionPolygon.h @@ -32,12 +32,12 @@ PUBLISHED: const LVecBase3 &c); INLINE CollisionPolygon(const LVecBase3 &a, const LVecBase3 &b, const LVecBase3 &c, const LVecBase3 &d); - INLINE CollisionPolygon(const LPoint3 *begin, const LPoint3 *end); private: INLINE CollisionPolygon(); public: + INLINE CollisionPolygon(const LPoint3 *begin, const LPoint3 *end); CollisionPolygon(const CollisionPolygon ©); virtual CollisionSolid *make_copy();