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@ -301,7 +301,7 @@ public:
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ShaderArgType cg_parameter_type(CGparameter p);
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ShaderArgDir cg_parameter_dir(CGparameter p);
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CGprogram cg_compile_entry_point(const char *entry, const ShaderCaps &caps, ShaderType type = ST_VERTEX);
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CGprogram cg_compile_entry_point(const char *entry, const ShaderCaps &caps, ShaderType type = ST_vertex);
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bool cg_analyze_entry_point(CGprogram prog, ShaderType type);
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