be more forgiving with asserts

This commit is contained in:
David Rose 2003-10-01 00:36:46 +00:00
parent bff34279f9
commit 30a41eac86
1 changed files with 4 additions and 4 deletions

View File

@ -276,8 +276,8 @@ class PhysicsWalker(DirectObject.DirectObject):
rotation = dt * self.__rotationSpeed
#debugTempH=self.avatarNodePath.getH()
assert self.avatarNodePath.getPos()==physObject.getPosition()
assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
# update pos:
# Take a step in the direction of our previous heading.
@ -297,8 +297,8 @@ class PhysicsWalker(DirectObject.DirectObject):
# sync the change:
self.actorNode.updateTransform()
assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
assert self.avatarNodePath.getPos()==physObject.getPosition()
assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
#assert self.avatarNodePath.getH()==debugTempH-rotation
messenger.send("avatarMoving")
else: