be more forgiving with asserts
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bff34279f9
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@ -276,8 +276,8 @@ class PhysicsWalker(DirectObject.DirectObject):
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rotation = dt * self.__rotationSpeed
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#debugTempH=self.avatarNodePath.getH()
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assert self.avatarNodePath.getPos()==physObject.getPosition()
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assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
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assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
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assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
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# update pos:
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# Take a step in the direction of our previous heading.
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@ -297,8 +297,8 @@ class PhysicsWalker(DirectObject.DirectObject):
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# sync the change:
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self.actorNode.updateTransform()
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assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
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assert self.avatarNodePath.getPos()==physObject.getPosition()
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assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
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assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
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#assert self.avatarNodePath.getH()==debugTempH-rotation
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messenger.send("avatarMoving")
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else:
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