auto-normalize-lighting should be the default behavior

This commit is contained in:
David Rose 2003-10-13 18:44:26 +00:00
parent 10c7f2a18e
commit 310fe6e553
3 changed files with 3 additions and 3 deletions

View File

@ -62,7 +62,7 @@ bool dx_no_vertex_fog = config_dxgsg7.GetBool("dx-no-vertex-fog", false);
// expect lighting to work correctly. Maybe one day there will be
// another way to set this at runtime, instead of only as a configure
// variable
bool dx_auto_normalize_lighting = config_dxgsg7.GetBool("auto-normalize-lighting", false);
bool dx_auto_normalize_lighting = config_dxgsg7.GetBool("auto-normalize-lighting", true);
bool dx_allow_software_renderer = config_dxgsg7.GetBool("dx-allow-software-renderer", false);
bool dx_force_software_renderer = config_dxgsg7.GetBool("dx-force-software-renderer", false);

View File

@ -74,7 +74,7 @@ bool dx_use_triangle_mipgen_filter = config_dxgsg8.GetBool("dx-use-triangle-mipg
// expect lighting to work correctly. Maybe one day there will be
// another way to set this at runtime, instead of only as a configure
// variable
bool dx_auto_normalize_lighting = config_dxgsg8.GetBool("auto-normalize-lighting", false);
bool dx_auto_normalize_lighting = config_dxgsg8.GetBool("auto-normalize-lighting", true);
bool dx_show_fps_meter = config_dxgsg8.GetBool("show-fps-meter", false);
float dx_fps_meter_update_interval = max(0.5,config_dxgsg8.GetFloat("fps-meter-update-interval", 1.7));

View File

@ -65,7 +65,7 @@ bool gl_save_mipmaps = config_glgsg.GetBool("gl-save-mipmaps", false);
// expect lighting to work correctly. Maybe one day there will be
// another way to set this at runtime, instead of only as a configure
// variable.
bool gl_auto_normalize_lighting = config_glgsg.GetBool("auto-normalize-lighting", false);
bool gl_auto_normalize_lighting = config_glgsg.GetBool("auto-normalize-lighting", true);
// Configure this true to try to implement decals using a
// DepthOffsetAttrib, false to do them with the more reliable 3-pass