refinements for non-VR builders
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@ -278,7 +278,7 @@
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// How about GLX?
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#define GLX_IPATH
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#define GLX_LPATH
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#defer HAVE_GLX $[HAVE_GL]
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#defer HAVE_WGL $[and $[HAVE_GL],$[UNIX_PLATFORM]]
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// Glut?
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#define GLUT_IPATH
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@ -298,7 +298,7 @@
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#if $[WINDOWS_PLATFORM]
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#define DX_IPATH
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#define DX_LPATH
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#define DX_LIBS ddraw.lib dxguid.lib
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#define DX_LIBS d3d8.lib d3dx8.lib dxerr8.lib
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#defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]]
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#endif
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@ -18,6 +18,6 @@
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#define TARGET pandadx7
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#define SOURCES pandadx.cxx
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#define WIN_SYS_LIBS \
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ddraw.lib d3dim.lib dxguid.lib winmm.lib \
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ddraw.lib dxguid.lib winmm.lib \
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kernel32.lib gdi32.lib user32.lib $[WIN_SYS_LIBS]
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#end metalib_target
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@ -18,7 +18,7 @@
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#define TARGET pandadx
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#define SOURCES pandadx8.cxx
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#define WIN_SYS_LIBS \
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ddraw.lib d3d8.lib dxguid.lib d3dx8.lib dxerr8.lib winmm.lib \
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ddraw.lib dxguid.lib winmm.lib \
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kernel32.lib gdi32.lib user32.lib advapi32.lib $[WIN_SYS_LIBS]
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#end metalib_target
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