diff --git a/panda/src/glgsg/glGraphicsStateGuardian.cxx b/panda/src/glgsg/glGraphicsStateGuardian.cxx index 2029a19936..b39e615c06 100644 --- a/panda/src/glgsg/glGraphicsStateGuardian.cxx +++ b/panda/src/glgsg/glGraphicsStateGuardian.cxx @@ -3807,7 +3807,7 @@ apply_texture_immediate(Texture *tex) { int wanted_size = compute_gl_image_size(pb->get_xsize(), pb->get_ysize(), external_format, type); - nassertr(wanted_size == pb->_image.size(), false); + nassertr(wanted_size == (int)pb->_image.size(), false); #endif // NDEBUG set_unpack_alignment(1); @@ -4444,7 +4444,7 @@ save_mipmap_images(Texture *tex) { Filename filename = tex->get_name(); string name; if (filename.empty()) { - static index = 0; + static int index = 0; name = "texture" + format_string(index); index++; } else { @@ -4535,7 +4535,6 @@ dump_state(void) { dump << "\t\t\t\t" << "GL_LIGHT" << i << " " << _light_info[i]._enabled << " " << (bool)glIsEnabled(GL_LIGHT0+i) << "\n"; } - dump << "\t\t" << "GL_COLOR_MATERIAL " << _color_material_enabled << " " << (bool)glIsEnabled(GL_COLOR_MATERIAL) << "\n"; dump << "\t\t" << "GL_SCISSOR_TEST " << _scissor_enabled << " " << (bool)glIsEnabled(GL_SCISSOR_TEST) << "\n"; dump << "\t\t" << "GL_TEXTURE_2D " << _texturing_enabled << " " << (bool)glIsEnabled(GL_TEXTURE_2D) << "\n"; dump << "\t\t" << "GL_DITHER " << _dither_enabled << " " << (bool)glIsEnabled(GL_DITHER) << "\n";