whoops, fix texture bam loader
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@ -5652,6 +5652,8 @@ make_from_bam(const FactoryParams ¶ms) {
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me = TexturePool::load_cube_map(filename, false, options);
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break;
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}
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me->fillin_from(dummy);
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}
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if (me != (Texture *)NULL) {
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