From 36722ebe702f33324ec5f5cefbd46495d286395c Mon Sep 17 00:00:00 2001 From: Michael Wass Date: Wed, 11 Nov 2015 19:10:59 -0500 Subject: [PATCH] Update README In order to build an installer on Mac you will need PackageMaker, which is a pain in the rear to find. Saying where to download it in the README will save the stress of looking for it. --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 42ad27f53f..aaace18a07 100644 --- a/README.md +++ b/README.md @@ -96,9 +96,12 @@ files into the appropriate locations on your computer. You may have to run the Mac OS X -------- -On Mac OS X, all you need to compile Panda3D is a set of precompiled -thirdparty packages, which can be acquired from here: -https://www.panda3d.org/download/panda3d-1.9.0/panda3d-1.9.0-tools-mac.tar.gz +On Mac OS X, you will need to download a set of precompiled thirdparty packages in order to +compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.9.0/panda3d-1.9.0-tools-mac.tar.gz). + +In order to build the installer on Mac OS X you will need to install PackageMaker. +This can be obtained from the "Auxiliary Tools for Xcode" which can be downloaded +from Apple [here](https://developer.apple.com/downloads/). After placing the thirdparty directory inside the panda3d source directory, you may build Panda3D using a command like the following: