use wrt() now that it's exported properly
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5a6f74e114
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38bc4fdb1e
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@ -120,7 +120,6 @@ set_from_node(const NodePath &node_path) {
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// just the bottom arc.
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Texture *tex = (Texture *)NULL;
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/*
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NodeTransitionWrapper ntw(TextureTransition::get_class_type());
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wrt(gnode, geom_node_path.begin(), geom_node_path.end(),
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(Node *)NULL, ntw, RenderRelation::get_class_type());
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@ -130,19 +129,6 @@ set_from_node(const NodePath &node_path) {
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tex = tt->get_texture();
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}
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}
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*/
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// Shoot, wrt() doesn't work across DLL's. Just walk through the
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// arcs.
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NodePath::iterator npi;
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for (npi = geom_node_path.begin(); npi != geom_node_path.end(); ++npi) {
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NodeRelation *arc = (*npi);
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const TextureTransition *tt;
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if (get_transition_into(tt, arc)) {
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if (tt->is_on()) {
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tex = tt->get_texture();
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}
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}
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}
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if (tex == (Texture *)NULL) {
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particlesystem_cat.error()
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