use wrt() now that it's exported properly

This commit is contained in:
David Rose 2001-06-25 23:56:59 +00:00
parent 5a6f74e114
commit 38bc4fdb1e
1 changed files with 0 additions and 14 deletions

View File

@ -120,7 +120,6 @@ set_from_node(const NodePath &node_path) {
// just the bottom arc.
Texture *tex = (Texture *)NULL;
/*
NodeTransitionWrapper ntw(TextureTransition::get_class_type());
wrt(gnode, geom_node_path.begin(), geom_node_path.end(),
(Node *)NULL, ntw, RenderRelation::get_class_type());
@ -130,19 +129,6 @@ set_from_node(const NodePath &node_path) {
tex = tt->get_texture();
}
}
*/
// Shoot, wrt() doesn't work across DLL's. Just walk through the
// arcs.
NodePath::iterator npi;
for (npi = geom_node_path.begin(); npi != geom_node_path.end(); ++npi) {
NodeRelation *arc = (*npi);
const TextureTransition *tt;
if (get_transition_into(tt, arc)) {
if (tt->is_on()) {
tex = tt->get_texture();
}
}
}
if (tex == (Texture *)NULL) {
particlesystem_cat.error()