minor fixes with published methods
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71fec58722
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38d46bdebc
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@ -55,6 +55,7 @@ PUBLISHED:
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INLINE float get_initial_z_scale() const;
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INLINE float get_final_z_scale() const;
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public:
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virtual BaseParticleRenderer *make_copy();
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virtual void output(ostream &out) const;
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@ -40,8 +40,10 @@ PUBLISHED:
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virtual ~LineParticleRenderer();
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public:
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virtual BaseParticleRenderer *make_copy();
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PUBLISHED:
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INLINE void set_head_color(const Colorf& c);
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INLINE void set_tail_color(const Colorf& c);
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@ -51,8 +51,10 @@ PUBLISHED:
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virtual ~PointParticleRenderer();
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public:
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virtual BaseParticleRenderer *make_copy();
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PUBLISHED:
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INLINE void set_point_size(float point_size);
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INLINE void set_start_color(const Colorf& sc);
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INLINE void set_end_color(const Colorf& ec);
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@ -51,8 +51,10 @@ PUBLISHED:
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virtual ~SparkleParticleRenderer();
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public:
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virtual BaseParticleRenderer *make_copy();
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PUBLISHED:
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INLINE void set_center_color(const Colorf& c);
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INLINE void set_edge_color(const Colorf& c);
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INLINE void set_birth_radius(float radius);
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@ -164,8 +164,10 @@ PUBLISHED:
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SpriteParticleRenderer(const SpriteParticleRenderer ©);
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virtual ~SpriteParticleRenderer();
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public:
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virtual BaseParticleRenderer *make_copy();
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PUBLISHED:
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void set_from_node(const NodePath &node_path, bool size_from_texels = false);
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void set_from_node(const NodePath &node_path, const string &model, const string &node, bool size_from_texels = false);
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void add_from_node(const NodePath &node_path, bool size_from_texels = false, bool resize = false);
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@ -31,6 +31,7 @@ PUBLISHED:
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PGMouseWatcherBackground();
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virtual ~PGMouseWatcherBackground();
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public:
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virtual void press(const MouseWatcherParameter ¶m);
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virtual void release(const MouseWatcherParameter ¶m);
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virtual void keystroke(const MouseWatcherParameter ¶m);
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@ -32,7 +32,8 @@ public:
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void integrate(Physical *physical, AngularForceVector &forces,
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float dt);
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PUBLISHED:
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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@ -40,7 +40,8 @@ public:
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typedef pvector<PT(AngularForce)> AngularForceVector;
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virtual ~BaseIntegrator();
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PUBLISHED:
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virtual void output(ostream &out) const;
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virtual void write_precomputed_linear_matrices(ostream &out,
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unsigned int indent=0) const;
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@ -33,7 +33,8 @@ public:
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void integrate(Physical *physical, LinearForceVector &forces,
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float dt);
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PUBLISHED:
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, unsigned int indent=0) const;
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