From 392bffee4e80224ef376566c93970d63b2e936e1 Mon Sep 17 00:00:00 2001 From: David Rose Date: Mon, 13 Mar 2006 17:50:36 +0000 Subject: [PATCH] prevent crash when texture didn't load --- panda/src/particlesystem/spriteParticleRenderer.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/panda/src/particlesystem/spriteParticleRenderer.cxx b/panda/src/particlesystem/spriteParticleRenderer.cxx index a2a6cfaccf..dc8017a101 100644 --- a/panda/src/particlesystem/spriteParticleRenderer.cxx +++ b/panda/src/particlesystem/spriteParticleRenderer.cxx @@ -524,9 +524,9 @@ init_geoms() { CPT(TransformState) ts = TransformState::make_pos_rotate_scale2d(ul, 0.0f, sc); state = state->add_attrib(TexMatrixAttrib::make(TextureStage::get_default(), ts)); - - render_node->add_geom(_sprite_primitive[i][j], state); } + + render_node->add_geom(_sprite_primitive[i][j], state); } }