Made all of the collision nodes to be added to a set

This commit is contained in:
Gyedo Jeon 2010-06-17 00:36:08 +00:00
parent be8dcd75cb
commit 39e74cea5c
1 changed files with 9 additions and 0 deletions

View File

@ -70,6 +70,7 @@
#include <maya/MFnAnimCurve.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnEnumAttribute.h>
#include <maya/MFnSet.h>
#include "post_maya_include.h"
#include "mayaEggLoader.h"
@ -133,6 +134,7 @@ public:
private:
int _unnamed_idx;
MSelectionList _collision_nodes;
};
MPoint MakeMPoint(const LVector3d &vec)
@ -356,6 +358,9 @@ MayaEggGroup *MayaEggLoader::MakeGroup(EggGroup *group, EggGroup *context)
result->_group = dgn.create("transform", MString(result->_name.c_str()), parent, &status);
result->_addedEggFlag = false;
if (group->get_cs_type() != EggGroup::CST_none)
_collision_nodes.add(result->_group, true);
if (group->has_transform3d()) {
LMatrix4d tMat = group->get_transform3d();
double matData[4][4] = {{tMat.get_cell(0,0), tMat.get_cell(0,1), tMat.get_cell(0,2), tMat.get_cell(0,3)},
@ -1660,6 +1665,10 @@ bool MayaEggLoader::ConvertEggData(EggData *data, bool merge, bool model, bool a
TraverseEggNode(data, NULL, "");
MStatus status;
MFnSet collision_set;
collision_set.create(_collision_nodes, MFnSet::kNone, &status);
if (mayaloader_cat.is_spam()) {
mayaloader_cat.spam() << "num meshes : " << _mesh_tab.size() << endl;
}