fix faults by removing DrawPrimStrided geom codepath
This commit is contained in:
parent
19df0046de
commit
3a13233cb4
|
|
@ -51,8 +51,10 @@ TypeHandle DXGraphicsStateGuardian::_type_handle;
|
|||
// and so I dont have to write code that reallocs light arrays
|
||||
#define DXGSG_MAX_LIGHTS 8
|
||||
|
||||
// debugging-only flag to test non-optimized general geom pipe for all models
|
||||
//#define DONT_USE_DRAWPRIMSTRIDED
|
||||
// test non-optimized general geom pipe for all models
|
||||
// apparently DPStrided faults for some color G_OVERALL cases, so comment out for now
|
||||
// not clear that it is actually faster in practice, it may even be slightly slower
|
||||
#define DONT_USE_DRAWPRIMSTRIDED
|
||||
|
||||
static D3DMATRIX matIdentity;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue