fix faults by removing DrawPrimStrided geom codepath

This commit is contained in:
cxgeorge 2001-06-22 23:37:45 +00:00
parent 19df0046de
commit 3a13233cb4
1 changed files with 4 additions and 2 deletions

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@ -51,8 +51,10 @@ TypeHandle DXGraphicsStateGuardian::_type_handle;
// and so I dont have to write code that reallocs light arrays
#define DXGSG_MAX_LIGHTS 8
// debugging-only flag to test non-optimized general geom pipe for all models
//#define DONT_USE_DRAWPRIMSTRIDED
// test non-optimized general geom pipe for all models
// apparently DPStrided faults for some color G_OVERALL cases, so comment out for now
// not clear that it is actually faster in practice, it may even be slightly slower
#define DONT_USE_DRAWPRIMSTRIDED
static D3DMATRIX matIdentity;