Trying to speed compilation a bit
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#include "config_stitch.cxx"
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#include "fadeImagePool.cxx"
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#include "layeredImage.cxx"
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#include "morphGrid.cxx"
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#include "triangle.cxx"
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#include "triangleRasterizer.cxx"
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#include "stitchCommand.cxx"
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#include "stitchCommandReader.cxx"
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#include "stitchCylindricalLens.cxx"
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#include "stitchFile.cxx"
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#include "stitchFisheyeLens.cxx"
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#include "stitchImage.cxx"
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#include "stitchImageCommandOutput.cxx"
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#include "stitchImageRasterizer.cxx"
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#include "stitchLens.cxx"
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#include "stitchPSphereLens.cxx"
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#include "stitchPerspectiveLens.cxx"
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#include "stitchPoint.cxx"
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#include "stitcher.cxx"
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#include "stitchCylindricalScreen.cxx"
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#include "stitchFlatScreen.cxx"
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#include "stitchMultiScreen.cxx"
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#include "stitchScreen.cxx"
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#include "winStats.cxx"
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#include "winStatsChartMenu.cxx"
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#include "winStatsGraph.cxx"
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#include "winStatsLabel.cxx"
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#include "winStatsLabelStack.cxx"
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#include "winStatsMonitor.cxx"
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#include "winStatsPianoRoll.cxx"
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#include "winStatsServer.cxx"
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#include "winStatsStripChart.cxx"
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